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1.0.2

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@huxingyi huxingyi released this 10 May 10:28
· 130 commits to master since this release

Animation

  • Added hair physics to biped rig: three hair bones (HairBack1/2/3) with Verlet
    integration (stiffness, damping, gravity), loop-seamless on all cycling animations
  • Added biped attack animations: BipedSlam, BipedStab, BipedCast, BipedChannel
  • Improved BipedRoar secondary motion quality
  • Sorted animation type dropdown alphabetically within each rig group

Rigging

  • Corrected biped Head and Chest bone positions to better fit diverse mesh proportions

UI

  • Added .jpeg support for texture import
  • Fixed rendered model not updating after texture changes
  • Fixed texture image preview not clearing when texture is removed
  • Added 3D axis rotation menu items for profile-specific node selections in the
    skeleton canvas
  • Fixed animation name input box stealing focus on new animation creation
  • Audited animation parameter table: removed unused stompVolume from BipedRoar,
    added missing crouchDepthFactor to BipedStab