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1.0.2
Animation
- Added hair physics to biped rig: three hair bones (HairBack1/2/3) with Verlet
integration (stiffness, damping, gravity), loop-seamless on all cycling animations - Added biped attack animations: BipedSlam, BipedStab, BipedCast, BipedChannel
- Improved BipedRoar secondary motion quality
- Sorted animation type dropdown alphabetically within each rig group
Rigging
- Corrected biped Head and Chest bone positions to better fit diverse mesh proportions
UI
- Added .jpeg support for texture import
- Fixed rendered model not updating after texture changes
- Fixed texture image preview not clearing when texture is removed
- Added 3D axis rotation menu items for profile-specific node selections in the
skeleton canvas - Fixed animation name input box stealing focus on new animation creation
- Audited animation parameter table: removed unused stompVolume from BipedRoar,
added missing crouchDepthFactor to BipedStab