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1.1.2
UV
- Fixed imported-model texture distortion without introducing seams: bleed border
is now filled separately from the chart region so per-vertex UV coordinates are
rendered at their correct, undistorted scale
UI
- Added breadcrumb bar above the parts panel for navigating into and out of nested
component groups; supports drag-and-drop to re-parent components to an ancestor - Added "Replay Steps" window (Window > Replay Steps) to automatically play back or
manually step through the full sequence of mesh, bone, and animation edits