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SNALD

spooky door-controllin' vent-patrollin' game in Godot

Usage

Change snald_folder.tres's trenchbroom_games_folder to suit your Trenchbroom installation, then select snald_folder.tres in Godot's filesystem pane and check the first "Export File" box in the Inspector. This will generate a Trenchbroom game definition for SNALD.

Take care not to change snald_folder.tres in the editor, it is ignored by version control to allow you to set the export path.

Default Controls

  • Left and right on the arrow keys, d-pad, or left stick to turn
  • Down on the arrow keys, d-pad, or left stick to open the map
  • Right stick to move virtual pointer on the map
  • Right trigger to click with the virtual pointer
  • A and B on the controller or Z and X on the keyboard to perform the primary and secondary actions as marked on the screen* A and B on the controller or Z and X on the keyboard to perform the primary and secondary actions as marked on the screen

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