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WiiCompiled OpenXR VR 0.2.41 · Quest app 0.2.0

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@iChris4 iChris4 released this 19 Sep 14:02
· 48 commits to openxr-work since this release

A performance update for the Meta Quest app, with a matching PC release.

Meta Quest (app 0.2.0)

  • Faster start-up after the first launch. Graphics pipelines are now kept between sessions, so
    preparing them takes about 4 seconds instead of up to 38.
  • Headset performance level in Settings: Boost (the default), Sustained high, Sustained low,
    Power savings, or the headset's own choice. Lower it if the headset runs hot or battery matters
    more.
  • Render scale now defaults to 0.8 on new installations, leaving the GPU some headroom. An
    existing installation keeps its current value; change it in Settings if you want the same.
  • Reset installation, on Home and in Settings → About: removes the game files, and if you tick
    them the built games and the Retro Rewind pack, so they can be set up again from scratch. Saves
    and settings stay.
  • Fixed: catching up on several Retro Rewind updates at once could delete files that a later
    update had put back. Updates now apply in the same order as on PC.

Controllers (Quest and PC VR)

  • Y opens the in-headset settings panel, instead of clicking both thumbsticks. In Gamepad
    controller mode, clicking both thumbsticks still opens it.
  • The Wii Remote's and + are now X and the menu button.

PC

  • The PC runtime gets the same frame-pacing fix behind the Quest speed-up, which applies whenever VR
    interpolation is off (the default).
  • WheelWizard VR's Build for Quest needs this release: a 0.2.40 installation cannot build for
    Quest app 0.2.0, because the two must come from the same release.

Upgrading

  • Quest: install the APK over the existing app. Saves, settings and game files are kept. Your
    built game will show as out of date, because the runtime changed: press Build on the headset,
    or update WiiCompiled on your PC to 0.2.41, use Build for Quest again and import the result.