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Crema v03.16
Changelog
- Added save states: 10 slots in the in-game menu (L3+R3), each with a picture and the date it was saved (experimental)
- Added an in-game Cheats page: download cheats, import them from /data/Crema/cheats, or type codes with the PS4 keyboard
- Added a network game library (SMB/NFS shares)
- Added the in-app updater (GitHub releases)
- Added Core Balancing, Core Wake, Return Entries, Thread Fairness and Thread Quantum settings
- Added FSR 1 upscaling
- Added recommended settings per game (game-settings.ini)
- Added updates and DLC recognised and attached to their game
- Added Wii Remote orientation and Tap to Touch
- Added Arabic menus
- Added Diagnostics settings (Vertex Fetch, Depth Clipping, Geometry Shader Rings, Overlapping Textures, Index Cache and more)
- Fixed Super Mario Maker's flickering tiles and disappearing objects
- Fixed Sonic Lost World's broken models and missing scenery
- Fixed Tokyo Mirage Sessions #FE closing at start
- Fixed Breath of the Wild hanging at start with Core Balancing
- Changed rectangle draws to native by default
- Changed the recompiler: faster paired-single loads/stores and better entry points
Install: Crema-v03.16.pkg with the PS4 Package Installer (replaces Crema v02.07; settings and games stay).