Doom RPG RE — 3DS v1.0.5
Doom RPG RE — 3DS v1.0.5
New 3DS home-menu build (.cia) and 3DSX package of Doom RPG RE, following v1.0.4. Source-only: no game assets or audio are bundled in the repository. They are supplied on the SD card (see Install).
- Build: 2026-09-04
- Version: 1.0.5
- Title ID:
000400000FD0BB01 - License: GPLv3
- Developer Attribution: Dennis Isaac Gutierrez Zeledon
Overview
Version 1.0.5 is a comprehensive presentation, stereoscopic, and quality-of-life update. It scales all legal teasers and narrative cutscenes by 2x for full clarity, adds autostereoscopic 3D depth to the rotating title menu background, brings interactive drag-panning and zoom controls to the bottom-screen automap, default-enables authentic textured floors and ceilings, provides visual and acoustic feedback for empty inventory hotbar actions, and implements instant audio suspension when the 3DS clam-shell is closed.
Highlights (v1.0.5)
-
2x Scaled Cutscenes, Splash Screens & Teasers:
- Legal screens and splash teasers (
g.bmp) are upscaled 2x to 256x256, centered cleanly on the 400x240 top screen. - Intro story cutscene upgraded with 2x presentation: crisp text pages with adjusted prompt placement, and full 2x scaling for the animated spaceship flyby, scrolling starfields, speed lines, planet layers, and pulsing red tracking crosshairs.
- Epilogue, scrolling credits, and error screens rendered through the 2x cutscene pipeline.
- Legal screens and splash teasers (
-
Stereoscopic 3D on Rotating Title Menu:
- Pushing the 3D depth slider on the startup title screen renders the slowly rotating 3D background room in true autostereoscopic 3D.
- The DOOM RPG logo, menu items, scrollbar, hand selector cursor, and button prompts float cleanly at screen depth (zero parallax) with zero ghosting.
- Enabled full-frame 400x240 right-eye rendering (
g_stereoFullFrame) bypassing HUD row clamps.
-
Interactive Bottom-Screen Automap:
- Player Centering & Tracking: The automap smoothly tracks and centers on the player's position as you step across tiles.
- Touch Drag / Free Pan: Touch and drag with a finger or stylus to pan across explored areas of the level without moving your character.
- Zoom & Recenter Controls: Added on-screen
[+](zoom in),[-](zoom out), and[O](recenter to player) buttons. Tapping the player arrow icon also instantly snaps the camera back.
-
Full Metallic Quick-Access Bar:
- Extended the authentic status bar metallic texture across the entire 400x240 bottom screen down to the lower bezel (row 479).
- Cleaned up vertical dividers and eliminated horizontal baseline seams under hotbar text for an integrated console aesthetic.
-
Hotbar Feedback & Dimming:
- Hotbar buttons for empty items (count = 0) are visually dimmed by 50%.
- Tapping an empty slot triggers an immediate red highlight flash, a distinct negative audio cue, and a top-screen HUD status notification (e.g. "No Small Medkits!").
-
Default-Enabled Textured Floors & Ceilings:
- Authentic textured floors, ceilings, and overhead light fixtures are enabled out-of-the-box, running smoothly on 3DS hardware.
-
Synchronized 3D Motion Recovery:
- Motion-damped stereoscopic depth recovery is now tightly synchronized with grid movement completion, removing settling delay.
-
Horizontally Centered HUD Messages:
- In-game status banners ("Found Red Keycard", "Door is Locked", ammo pickups) are centered horizontally on the top screen for natural eye focus.
-
Lid-Close Audio Suspension & Power Management:
- Integrated
APT_HookTypeaudio suspension intoSDL_Video.c. Closing the 3DS clam-shell immediately mutes game audio and enters low-power sleep; reopening resumes audio and visuals gracefully.
- Integrated
Detailed Commit Log (v1.0.5)
1e5c636—feat: scale cutscenes/teasers by 2x and add stereoscopic 3D to main menu34b1cca—style(hud): center top screen status bar messages horizontally3bf6231—feat(automap): add player-centered scrolling, touch drag, zoom controls, and full metallic quick-access bara6af3ba—fix: synchronize 3D depth recovery with movement completion to remove settling lag449ba50—feat: default enable textured floors/ceilings, pause audio on lid close, and add zero-inventory hotbar feedback
Installation & Verification
- Install
DoomRPG-1.0.5.ciawith FBI (or runDoomRPG.3dsxfrom the Homebrew Menu). - Assets remain located at
sdmc:/3ds/doomrpg/. - Launch from the HOME Menu.
Binaries & Hashes
DoomRPG-1.0.5.cia- MD5:
95c7b47c296595540957f511eb0bea0c - SHA256:
a51ca06018ef19c141eb349ed18cabbb6fdf4d13bdf7c4dec8c9fff245471331
- MD5:
DoomRPG.3dsx- MD5:
d8bb3b3c9311b8b64f806e03b55d1090 - SHA256:
b157e73ec3bf990d8940c2abaa4942e9495be7cace8308976053bdd778a5774f
- MD5:
Credits & Attribution
- Port & 3DS Enhancements: Dennis Isaac Gutierrez Zeledon
- Original Reverse Engineering: GEC Team (Erick194 and contributors)
- Doom RPG: id Software / Fountainhead Entertainment