Doom RPG RE — 3DS v1.0.6
New 3DS home-menu build (.cia) and 3DSX package of Doom RPG RE, following v1.0.5. Source-only: no game assets or audio are bundled in the repository. They are supplied on the SD card (see Install).
- Build: 2026-09-04
- Version: 1.0.6
- Title ID:
000400000FD0BB01 - License: GPLv3
- Developer Attribution: Dennis Isaac Gutierrez Zeledon
Overview
Version 1.0.6 introduces major gameplay acceleration and stereoscopic visual refinement. It adds a touchscreen Combat Turbo button on the automap control bar for lightning-fast battles and projectile animations, renders combat particles (blood, sparks, gibs, and explosions) in full stereoscopic 3D depth to eliminate eye flicker, introduces an in-game 3D Depth Multiplier setting (Low, Normal, High, Max), and adds an in-game Texture Filtering toggle (Crisp vs. Smooth) accessible directly from both the in-game Pause Menu and Video Options.
Highlights (v1.0.6)
-
Combat Turbo Button:
- Dedicated bold green
[ TURBO ]toggle button on the bottom-screen map control bar (directly adjacent to[ CTR ]). - Visual and audio feedback: double neon green border (
0xFF00FF44) and active label when enabled, dark green border when inactive, click sound feedback, and top-screen HUD notification banner ("Combat Turbo: ON"/"Combat Turbo: OFF"). - Accelerates turn-based combat: enemy turn transitions and combat delays reduced by ~3× (down to 25ms floors), projectile speeds doubled, and attack animations accelerated for snappy, responsive engagements without altering the underlying turn-based balance.
- Dedicated bold green
-
Stereoscopic 3D Combat Particles & Retinal Flicker Elimination:
- Combat particle system (blood splatters, sparks, monster gibs, and weapon explosions) now renders to both the left and right stereoscopic eye buffers.
- Right-eye particles are rendered with depth-matched parallax offset calculated from world geometry depth, fixing single-eye retinal rivalry and visual flicker while delivering stunning pop on the 3DS top screen.
-
In-Game 3D Depth Multiplier:
- New
3D Depth:configuration option added to both the in-game Pause Menu (MENU_INGAME) and main Video Options (MENU_VIDEO). - Allows players to scale hardware 3D stereoscopic separation across four levels:
Low 0.7x,Normal 1.0x(default),High 1.4x, andMax 1.8x. Seamlessly modulates the physical 3D slider value.
- New
-
Real-Time Texture Filtering Toggle (Crisp vs. Smooth):
- New
Filter:option added to both the in-game Pause Menu and Video Options. - Instantly toggles Citro3D top-screen texture filtering between
Crisp(GPU_NEAREST— authentic raw pixel art) andSmooth(GPU_LINEAR— bilinear filtered scaling) on the fly without restarting.
- New
Detailed Commit Log (v1.0.6)
247ce59—feat: add combat turbo, 3D particle depth, 3D depth multiplier, and texture filtering
Installation & Verification
- Install
DoomRPG-1.0.6.ciawith FBI (or runDoomRPG.3dsxfrom the Homebrew Menu). - Assets remain located at
sdmc:/3ds/doomrpg/. - Launch from the HOME Menu.
Binaries & Hashes
DoomRPG-1.0.6.cia- MD5:
ab6d4f99d24937c1427023f77c776661 - SHA256:
924af6c2672a90a50aee1c14caff6f7d2565a84875cb6f86ae4b761285030151
- MD5:
DoomRPG.3dsx- MD5:
fdeae4ed89eab5ba5d81072873ffe076 - SHA256:
7c1e0d709580a77f90a894e4123092222fa6a47f5d6ff4e8d4240cd7c8902ba0
- MD5:
Credits & Attribution
- Port & 3DS Enhancements: Dennis Isaac Gutierrez Zeledon
- Original Reverse Engineering: GEC Team (Erick194 and contributors)
- Doom RPG: id Software / Fountainhead Entertainment