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Doom RPG RE — 3DS v1.0.6

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@iNdioNicarao iNdioNicarao released this 04 Sep 16:16

Doom RPG RE — 3DS v1.0.6

New 3DS home-menu build (.cia) and 3DSX package of Doom RPG RE, following v1.0.5. Source-only: no game assets or audio are bundled in the repository. They are supplied on the SD card (see Install).

  • Build: 2026-09-04
  • Version: 1.0.6
  • Title ID: 000400000FD0BB01
  • License: GPLv3
  • Developer Attribution: Dennis Isaac Gutierrez Zeledon

Overview

Version 1.0.6 introduces major gameplay acceleration and stereoscopic visual refinement. It adds a touchscreen Combat Turbo button on the automap control bar for lightning-fast battles and projectile animations, renders combat particles (blood, sparks, gibs, and explosions) in full stereoscopic 3D depth to eliminate eye flicker, introduces an in-game 3D Depth Multiplier setting (Low, Normal, High, Max), and adds an in-game Texture Filtering toggle (Crisp vs. Smooth) accessible directly from both the in-game Pause Menu and Video Options.


Highlights (v1.0.6)

  • Combat Turbo Button:

    • Dedicated bold green [ TURBO ] toggle button on the bottom-screen map control bar (directly adjacent to [ CTR ]).
    • Visual and audio feedback: double neon green border (0xFF00FF44) and active label when enabled, dark green border when inactive, click sound feedback, and top-screen HUD notification banner ("Combat Turbo: ON" / "Combat Turbo: OFF").
    • Accelerates turn-based combat: enemy turn transitions and combat delays reduced by ~3× (down to 25ms floors), projectile speeds doubled, and attack animations accelerated for snappy, responsive engagements without altering the underlying turn-based balance.
  • Stereoscopic 3D Combat Particles & Retinal Flicker Elimination:

    • Combat particle system (blood splatters, sparks, monster gibs, and weapon explosions) now renders to both the left and right stereoscopic eye buffers.
    • Right-eye particles are rendered with depth-matched parallax offset calculated from world geometry depth, fixing single-eye retinal rivalry and visual flicker while delivering stunning pop on the 3DS top screen.
  • In-Game 3D Depth Multiplier:

    • New 3D Depth: configuration option added to both the in-game Pause Menu (MENU_INGAME) and main Video Options (MENU_VIDEO).
    • Allows players to scale hardware 3D stereoscopic separation across four levels: Low 0.7x, Normal 1.0x (default), High 1.4x, and Max 1.8x. Seamlessly modulates the physical 3D slider value.
  • Real-Time Texture Filtering Toggle (Crisp vs. Smooth):

    • New Filter: option added to both the in-game Pause Menu and Video Options.
    • Instantly toggles Citro3D top-screen texture filtering between Crisp (GPU_NEAREST — authentic raw pixel art) and Smooth (GPU_LINEAR — bilinear filtered scaling) on the fly without restarting.

Detailed Commit Log (v1.0.6)

  1. 247ce59feat: add combat turbo, 3D particle depth, 3D depth multiplier, and texture filtering

Installation & Verification

  1. Install DoomRPG-1.0.6.cia with FBI (or run DoomRPG.3dsx from the Homebrew Menu).
  2. Assets remain located at sdmc:/3ds/doomrpg/.
  3. Launch from the HOME Menu.

Binaries & Hashes

  • DoomRPG-1.0.6.cia
    • MD5: ab6d4f99d24937c1427023f77c776661
    • SHA256: 924af6c2672a90a50aee1c14caff6f7d2565a84875cb6f86ae4b761285030151
  • DoomRPG.3dsx
    • MD5: fdeae4ed89eab5ba5d81072873ffe076
    • SHA256: 7c1e0d709580a77f90a894e4123092222fa6a47f5d6ff4e8d4240cd7c8902ba0

Credits & Attribution

  • Port & 3DS Enhancements: Dennis Isaac Gutierrez Zeledon
  • Original Reverse Engineering: GEC Team (Erick194 and contributors)
  • Doom RPG: id Software / Fountainhead Entertainment