D1X-Rebirth (Descent) port for the Nintendo 3DS — New 3DS recommended.
What's new in 2.0.9
- Bottom-screen minimap (live tactical radar). The bottom screen now shows
an always-on minimap of the current level while you play, separate from the
full-screenSELECTautomap (which remains the big study map). It draws room
outlines (not every segment edge), gold doors, nearby object blips (hostages,
power-ups, robots, players) with short labels, and a heading tick showing
where you're facing. Drag on the map to rotate the view (confined to the map
area so the edge buttons keep working); double-tap to recenter on your
position. Only objects within a local radius are shown, to keep it readable.
Updates at ~30 Hz. - Gentler stereoscopic 3D. The 3DS 3D slider produced eye separation far too
strong even at the minimum. Maximum separation is now much gentler (scaled
0.35 -> 0.12) and hard-capped so depth stays comfortable at any slider
position. - Music: no more MIDI extraction; user-supplied tracks. The 3DS SDL_mixer
port has no HMP/MIDI decoder, so the oldmidi/extraction was dead code. It
is removed. In-game music now plays user-supplied audio frommp3/,ogg/,
orwav/(namedgameNN), tryingwav/thenmp3/. Get tracks from a
DXX-Rebirth music AddOn pack, or convert the game's own HMP tracks from
descent.hogwith TiMidity++ + a soundfont (e.g.
timidity game01.hmp -Ow -o - | ffmpeg -i - -b:a 192k game01.mp3). The old
midi/folder can be deleted.
Downloads
- d1x-3ds-2.0.9.cia — install via FBI / a title manager
- d1x-3ds-2.0.9.3dsx — run from the homebrew menu (no install)
Title ID: 0x000400000FDDEB97