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Releases: iPowerTech/cyberpunk-vr-port

Cyberpunk 2077 v0.1.5-beta1 VR Mod OneCLick Installer

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@iPowerTech iPowerTech released this 26 Aug 22:25

CyberpunkVRPort v0.1.5-beta1

Terminals

  • Both eyes now follow the head when a terminal takes the camera.
  • Device zoom removed, screens are readable, the world keeps its scale.
  • Correct lighting and no missing geometry.

Braindance

  • Stereo fixed: the eyes converge, no more double vision.
  • The recording no longer rotates your view, the head leads, always.
  • Right stick turning while watching, snap or smooth (Snap Turn checkbox).

Vehicles

  • Horn back on X, with the steering wheel gesture.
  • Exit the vehicle with B held.
  • Autodrive on right stick press; radio mute on left stick press + right grip.
  • Full control table in the README.

Hand interaction

  • Pickups need the grip, devices activate on touch.
  • Aim stops at the surface you are looking at, not across the room.
  • Longer reach.

Version: v0.1.5-beta1
Date: 2026.08.27

Cyberpunk 2077 0.1.2-Beta2 VR Mod OneCLick Installer

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@iPowerTech iPowerTech released this 17 Aug 20:02

VR driving: tuning, horn, and shooting from the driver seat

Three additions on top of the motion-controller vehicle steering.

Steering tuning. The two numbers that decide how the wheel feels are sliders now,
in F10 → Controls → Driving — hands on the wheel:

  • Steering deadzone (deg) — tilt around centre that steers nothing. Raise it if the
    car drifts while you hold the wheel straight. The useful range starts where the
    deadzone ends, so widening it does not make the steering jump.
  • Full lock at (deg) — wheel sensitivity: the controller tilt that means full stick.
    90° = hands vertical is full lock, the 1:1 reading of a real wheel; lower steers more
    for the same wrist movement.

Horn. Lay a hand on the middle of the wheel — where you would slap a real horn — and
the car honks for as long as it stays there. No grip needed, and a hand that is grabbing
the wheel never honks. On/off with an adjustable hub radius.

Shoot while you drive. Draw a weapon in the driver seat and the right trigger stops
being the throttle and becomes the gun. The throttle latches at whatever it was when the
weapon came out, so the car keeps rolling with the left hand on the wheel, and the left
stick forward/back trims that speed while you shoot. Holster the weapon and the trigger
is the throttle again, and the right hand can grab the wheel again.

Everything is live and persisted to vrport.ini; no restart, no new dependencies.

Files changed: CyberpunkVR_Stereo.dll, CyberpunkVR_Hands.dll.

Version: 0.1.2-beta2
Date : 17-08-2026

Cyberpunk 2077 0.1.2-Beta1 VR Mod OneCLick Installer

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@iPowerTech iPowerTech released this 09 Aug 13:00

Motion Controller Vehicle Steering

Driving is now fully VR-native!

  • Added 6DOF motion controller steering for both cars and motorcycles.
    
  • Grab the steering wheel with your virtual hands and steer naturally using real hand movements.
    
  • Motorcycle handlebars can also be grabbed and controlled using the same intuitive interaction.
    
  • Provides a much more immersive driving experience without relying on traditional gamepad or thumbstick steering.
    
  • Fully integrated into the VR interaction system for seamless gameplay.
    

Versione 0.1.2-beta
Date: 2026-08-09

Cyberpunk 2077 VR Mod OneCLick Installer

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@iPowerTech iPowerTech released this 06 Aug 10:15

Include upstrem merge from
https://github.com/dariulone/cyberpunk-vr-port release 0.1.1

Data: 2026-08-06
Version: 0.1.1

Upcoming Features (Next Release)

Motion Controller Vehicle Steering

Driving is now fully VR-native!

  • Added 6DOF motion controller steering for both cars and motorcycles.
  • Grab the steering wheel with your virtual hands and steer naturally using real hand movements.
  • Motorcycle handlebars can also be grabbed and controlled using the same intuitive interaction.
  • Provides a much more immersive driving experience without relying on traditional gamepad or thumbstick steering.
  • Fully integrated into the VR interaction system for seamless gameplay.

Stay tuned for the next release!

Cyberpunk 2077 VR Mod OneCLick Installer

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@iPowerTech iPowerTech released this 17 Jul 12:16

What's Changed
Synced with upstream, including the modular source file reorganization.
Added support for Pimax Dream Air.
Improved menu camera rotation stability.

Date: 2026-07-10
Version. 0.0.9

Cyberpunk 2077 VR Mod OneCLick Installer

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@iPowerTech iPowerTech released this 03 Jul 16:46

Release Notes

This update focuses on improving overall VR stability and usability, with several important fixes:

Fixed body, head, and movement direction alignment issues for a more natural and consistent VR experience.
Fixed camera rotation issues while navigating the game's menus.
Corrected motion controller button mapping for menu interactions, ensuring proper input behavior throughout the UI.

date: 2026-07-03
version: 0.0.5

Cyberpunk 2077 VR Mod OneCLick Installer

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@iPowerTech iPowerTech released this 29 Jun 17:50

Release Notes
🐛 Bug Fixes
Fixed shadowmap Projection Matrix:
this bug causing a visual issue where shadows produced a shimmering effect that changed when moving the camera.
The issue was caused by the HMD orientation being applied to the final render camera in a way that desynchronized it from the shadow cascade calculations, breaking the depth relationship used by the engine's shadow system.

Tested on:
✅ Pico 4
✅ Meta Quest 3
✅ Pimax Crystal OG

Shadows now render correctly and remain stable during camera movement across all supported headsets.

Version: 0.0.4
Date: 2026-06-29

Cyberpunk 2077 VR Mod OneCLick Installer

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@iPowerTech iPowerTech released this 28 Jun 18:25

Release Notes
🎮 Multi-Headset Support and VR Projection Fixes
✨ New Features

Headset Selector in Launcher: Added the ability to select your headset directly from the launcher, with support for native and scaled resolutions.

🔧 Fixes and Improvements
Projection Matrix for Canted Lenses: Fixed projection matrix handling for headsets with canted (tilted) and non-square lenses.
Removed Double Display-Cant Compensation: Fixed the double compensation issue for lens tilt that was causing image doubling and skybox instability.
Asymmetric FOV Handling: Improved handling of per-eye asymmetric FOVs provided by the OpenXR runtime, ensuring correct alignment between rendering and submission for all supported headsets.

🧪 Testing Performed
The following headsets have been tested and confirmed working:

✅ Meta Quest 3 - Canted lenses
✅ Pico 4 - Symmetric lenses
✅ Pimax Crystal OG - Canted lenses

Version: 0.0.3
Date: 2026-06-28

Cyberpunk 2077 VR Mod OneCLick Installer

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@iPowerTech iPowerTech released this 25 Jun 09:51

🚀 New One-Click Installer

We have completely revamped the installation process! No more downloading extra archives or manually merging folders.

  • No additional downloads required.
  • No manual file copying.
  • Super simple installation.

How to install:

  1. Run the installer executable.
  2. Select your Cyberpunk 2077 root folder when prompted.
  3. Follow the on-screen instructions and let the installer do the rest!

🎮 New Gameplay Features

In this update v 0.0.2, alongside the new installer, we've added new quality-of-life features for combat:

  • Immersive Aiming: The default crosshair is now automatically hidden when weapons aiming is active.
  • Laser Sight: Added a laser pointer while aiming to improve target acquisition and shooting accuracy.

💡 Note: Both of these new features can be easily toggled ON/OFF directly from the mod's in-game menu.

Cyberpunk 2077 VR Mod

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@iPowerTech iPowerTech released this 24 Jun 15:09

Forked from https://github.com/dariulone/cyberpunk-vr-port (v0.0.7.1).

New features and fixes:

  • Added physical body player rotation
  • Fixed camera behavior in vehicles
  • Added D-pad emulation using the right grip button and right thumbstick
  • Restored the render pipeline using square textures
  • Hid the ImGui pointer when the menu is closed
  • Added some lower resolution on launch menu