Support for Blueprint Vehicles - #197
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Co-authored-by: Jonathan <jony@iamaisim.com> Co-authored-by: Lucas Scheinkerman <lucas.scheinkerman@gmail.com>
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Fixes: #
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This pull request introduces a major update for Project AirSim Unreal vehicle support, including new sample scripts, configuration files, and version bumps. The main focus is on providing comprehensive Python examples and configuration for controlling Unreal/Chaos vehicles, both directly and via the SimpleDrive API, as well as updating versioning and documentation to reflect the 1.0.0 release.
New example scripts and configurations:
hello_unreal_vehicle.py: Demonstrates direct control of an Unreal vehicle and sensor stream logging.hello_unreal_vehicle_rc.py: Enables keyboard (arrow key/WASD) remote control with a live camera feed using OpenCV.hello_unreal_vehicle_simpledrive.py: Shows how to drive an Unreal vehicle using the SimpleDrive API and a 3-point path.robot_unreal_vehicle.jsonc: Configures an Unreal vehicle with sensors for direct control.robot_unreal_vehicle_simpledrive.jsonc: Configures an Unreal vehicle with the SimpleDrive controller.env_actor_waypoint_marker_cube.jsonc: Defines a non-physics cube marker for use in simulation environments.Versioning and documentation updates:
CMakeLists.txtand the main branch version inREADME.mdto 1.0.0, reflecting the new release. [1] [2]Workflow improvements:
UE_ROOTenvironment variable in the self-hosted test GitHub workflow for easier debugging.How Has This Been Tested?
Screenshots and videos (if appropriate):