v1.1.0
Pre-release
Pre-release
Project AirSim v1.1.0
What's new
- Native wheeled vehicle support: control Unreal
AWheeledVehiclePawnvehicles through Python, C++, and ROS 2, with throttle, steering, and brake controls, with SimpleDrive integration without Blueprint wiring: controller outputs map directly to native wheeled vehicle inputs. - New wheeled vehicle examples, configuration guides, and updated SUV asset installation tools.
- Unreal Engine 5.8 support for Windows and Linux.
- Apple Silicon source builds: native SimLibs and headless Project AirSim Runtime build support, with macOS ARM64 SimLibs build and unit-test validation.
Fixes and improvements
- Fixed a TopicManager shutdown deadlock with connected clients and improved publication-worker teardown.
- Fixed Python camera display for
16FC1depth images while preserving the original metric float16 data. - Improved CI orchestration with separate offline, Runtime, Unreal, and PX4 regression suites, shared Unreal scenes, and scoped documentation builds.
- Updated Python and C++ client versions to 1.1.0.
This release includes the changes prepared for v1.0.2, which was not published separately.
See the full changelog and changes since v1.0.1.
Python Client
pip install projectairsim==1.1.0Environments and Unreal Engine Plugins
Pre-built environment and plugin packages for v1.1.0 are pending verification and attachment.
For integrating Project AirSim into an Unreal project, see the plugin usage guide.