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v1.1.0

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@jonyMarino jonyMarino released this 24 Sep 19:18
· 1 commit to main since this release
be18449

Project AirSim v1.1.0

What's new

  • Native wheeled vehicle support: control Unreal AWheeledVehiclePawn vehicles through Python, C++, and ROS 2, with throttle, steering, and brake controls, with SimpleDrive integration without Blueprint wiring: controller outputs map directly to native wheeled vehicle inputs.
  • New wheeled vehicle examples, configuration guides, and updated SUV asset installation tools.
  • Unreal Engine 5.8 support for Windows and Linux.
  • Apple Silicon source builds: native SimLibs and headless Project AirSim Runtime build support, with macOS ARM64 SimLibs build and unit-test validation.

Fixes and improvements

  • Fixed a TopicManager shutdown deadlock with connected clients and improved publication-worker teardown.
  • Fixed Python camera display for 16FC1 depth images while preserving the original metric float16 data.
  • Improved CI orchestration with separate offline, Runtime, Unreal, and PX4 regression suites, shared Unreal scenes, and scoped documentation builds.
  • Updated Python and C++ client versions to 1.1.0.

This release includes the changes prepared for v1.0.2, which was not published separately.

See the full changelog and changes since v1.0.1.

Python Client

pip install projectairsim==1.1.0

Environments and Unreal Engine Plugins

Pre-built environment and plugin packages for v1.1.0 are pending verification and attachment.

For integrating Project AirSim into an Unreal project, see the plugin usage guide.