- Make undergrowth slower to cross like water
- Only dampen if actually pushed block
- Lava
- Different exits
- Sfx
- Spears coming out of walls
- Monster shooting not quite right!
- Study gauntlet levels
- Track kills?
- Boss battles?
- Make sure level not being totally recreated every time
- Potion to temporarily go through walls
- Enemy collision and fighting
- Change weapon
- Choose player - different sprites with different movement and weapon
- names: glove, ordeal
- could maybe do with setter for state that has optional data and stores prevState
- fullscreen for web version (add to titles)
- preloader for web version (ref in ant build)
- Pooling Spatials (will need to reassign owner entity)
- Pooling Entities
- Fast Math (round, abs etc) -inline
- Move reusable components and systems to lib or template ** Physics ** Expiration ** PlayerControl
- Test Artemis Bag performance using Linked List - will need some node object or baggable interface
- diff harmonic sfx for each player
- thruster sfx
- hero damage sound
- maybe player shields/health regenerates over time
- explosions
- bonuses?
- levels? have to destroy certain number each level and gets harder and with diff sounds
- Fix corner so it's sharp
- Should GameContainer have different layers like top, middle, bottom?
- Add an animated water hazard!
- CPU opponent to get progressively harder as player progresses
- High scores
- Acheivements for best lap etc
- Lap time / best lap
- Track time
- Scoreboard
- Pick up
Shakespeare games
For Android need -compress=false compiler arg
For iOS may want app XML to have:
UIApplicationExitsOnSuspend