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Fimbulwinter Lite v1.2.0

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@github-actions github-actions released this 19 Jul 23:30
· 12 commits to main since this release

Changelog

All notable changes to Fimbulwinter Lite will be documented in this file.

The format is based on Keep a Changelog,
and this project adheres to Semantic Versioning.

[1.2.0] - 2026-07-19

Added

  • shudnal-LongshipUpgrades 1.0.17 -- removable mast (with hanging lantern,
    rest tent, and Wisp torch mounts), hull HP + fire/Ashlands-ocean-protection
    upgrades, 2-step storage expansion, cartography table map-data exchange
    between players, and cosmetic head/sail/shield/tent style switching.
    Requires the mod on server and every client (mod-specific RPCs; mismatched
    peers are rejected on connect).
    Tuned off the Vanilla+ line: Turrets - Enable upgrades = false (the
    auto-firing ballista turret is a new combat mechanic vanilla doesn't have)
    and Item stand - Forsaken power enabled = false (stops the trophy stand
    from granting a second, simultaneously-usable Forsaken power alongside
    your own -- preserves vanilla's one-power-at-a-time tradeoff; the trophy
    still mounts as a cosmetic figurehead). Only creator can upgrade ship
    and Only creator can change trophy set to false so any player can help
    upgrade a shared longship, matching the pack's cooperative-building
    philosophy (MultiUserChest, Groups).

Fixed

  • Server devcommands admin bind on F9 was silently broken -- half of it
    (/creative) called a command that does not exist in Server devcommands
    1.108.0 (verified against the shipped plugin binary), almost certainly a
    stale leftover from the original 111-mod Fimbulwinter pack. The bundle now
    toggles debugmode + nocost + god together on O (moved off F9 --
    in testing, F9 triggered a Steam Input controller-layout switch, a known
    conflict category since F9-F12 are common defaults for Steam Input layout
    hotkeys, NVIDIA overlay, and keyboard macro software); a new admin-only
    bind on K toggles fly separately, since flight wasn't part of the old
    bundle at all.

[1.1.1] - 2026-07-18

Added

  • Azumatt-SleepSkip 1.3.0 -- majority-rules night skipping: 2+ players in bed
    starts a vote, everyone else gets a popup, strict majority (51%) passes;
    AFK players abstain after 45s, players in combat auto-deny

Changed

  • Gizmo reset-ALL-rotations key enabled on T (disabled by default in the mod) --
    Gizmo's rotation state persists across tool swaps by design, so leftover
    X/Z rotations can surprise you; one press of T zeroes everything
  • shudnal-ConfigurationManager updated from 1.1.14 to 1.1.15 (its own settings
    are now managed through ConditionalConfigSync; remains client-optional)
  • ProjectileTweaks ammo counter restyled: icon still hidden, text size 21,
    centered, white, position (0, 0)

Fixed

  • Seasons Control grass, Custom textures, and the whole grass-tuning
    section are now client-controlled instead of server-enforced -- the prior
    blanket server-authoritative sync policy meant one server-side value forced
    grass off (or on) for every player with no way to override locally, and in
    testing a server-enforced Control grass = false was observed to clear
    grass entirely rather than just revert to vanilla. Season timing, weather,
    and stats remain server-authoritative so the world stays in sync; visual
    grass/texture toggles are now each player's own choice.

[1.1.0] - 2026-07-15

Added

  • JoelOliMclean-NoRainDamage 1.2.4 -- buildings no longer take weather/rain
    damage (Structure_Tweaks was evaluated first but has no global weather
    toggle -- its wear system is per-object/visual)
  • Smoothbrain-TargetPortal 1.2.3 -- step into any portal and pick your
    destination on the map; no more tag pairing (TeleportEverything's 10%
    ore tax still applies to what you carry)
  • TastyChickenLegs-AutomaticFuel 1.4.8 -- smelters, kilns, windmills and
    spinning wheels auto-feed from nearby chests (torch/campfire/brazier fueling
    and ground pickup disabled; chest range 5m; toggle key F7)
  • Searica-AdvancedTerrainModifiers 1.4.1 -- precision terraforming with
    square/circle modes and undo/redo
  • coemt-StumpsAreOneHp 0.0.1 -- tree stumps fall in a single hit
  • Searica-ProjectileTweaks 1.6.0 -- cleaner archery feel: launch-point fix so
    arrows go where the crosshair points, bow/crossbow zoom (hold right mouse
    while drawing), draw cancel (E), ammo count icon; all projectile physics
    multipliers kept at vanilla values
  • Revel-Headshots 1.0.2 -- most organic creatures gain a head weakspot that
    rewards precise pierce-damage shots (arrows/bolts); frozen micro-mod,
    carried over from the original Fimbulwinter pack

Changed

  • Gizmo no longer applies to terrain-modifying tools (hoe/cultivator/shovel keep
    vanilla rotation) -- removes rotation-ring UI and Alt-key overlap with
    AdvancedTerrainModifiers scroll controls
  • Extra Snap Points Made Easy keybinds rebound to remove collisions:
    Manual+ snap mode Alt -> B (Alt is held for Gizmo z-rotation and terrain-tool
    radius scrolling), grid snap F3 -> F11 (F3 opens the config manager);
    snap notifications moved from center-screen to top-left (snap-point cycling
    stays on Q/E -- active only inside manual snap modes)
  • shudnal-ConfigurationManager updated from 1.1.13 to 1.1.14
  • shudnal-ConditionalConfigSync updated from 1.0.1 to 1.0.2
  • shudnal-Seasons updated from 1.8.0 to 1.8.1 (requires ConditionalConfigSync 1.0.2)

[1.0.1] - 2026-07-14

Added

  • ComfyMods-ComfyAutoRepair 1.0.0 -- interacting with a crafting station
    auto-repairs all items that station can repair (client-side, vanilla rules
    preserved: station level and proximity still required)

[1.0.0] - 2026-07-13

Initial release of Fimbulwinter Lite -- a complete Vanilla+ refactor of the original
Fimbulwinter modpack (ibfleming/Fimbulwinter, retired at v1.6.1). The pack was rebuilt
from 111 mods down to 43, removing all content overhauls (creatures, weapons, magic,
loot systems, difficulty scaling) in favor of a lightweight, maintainable QoL layer that
preserves vanilla progression and balance.

Added

  • Core: BepInExPack_Valheim 5.4.2333, Jotunn 2.29.2, JsonDotNET 13.0.4,
    YamlDotNet 16.3.1, ConfigurationManager 1.1.13, ConditionalConfigSync 1.0.1
  • Inventory & Crafting: AzuExtendedPlayerInventory 2.4.1, AzuCraftyBoxes 1.8.14,
    AzuAutoStore 3.0.14, AzuContainerSizes 1.1.4, AAA_Crafting 2.1.6,
    Recycle_N_Reclaim 1.4.0, Quick_Stack_Store_Sort_Trash_Restock 1.4.13,
    MultiUserChest 0.6.1
  • UI & HUD: MyLittleUI 1.2.15, VNEI 0.17.5, HUDCompass 1.1.9, AzuHoverStats 1.1.9
  • Building: Gizmo 1.15.0, Extra_Snap_Points_Made_Easy 2.0.5, AzuAreaRepair 1.1.6,
    MissingPieces 2.2.3
  • Farming: PlantEverything 1.20.0, PlantEasily 2.1.1, MassFarming 1.11.0
  • Travel & World: TeleportEverything 2.9.1 (10% ore transport tax),
    SpeedyPaths 1.0.9, WieldEquipmentWhileSwimming 1.1.3
  • Fixes & Performance: AzuMiscPatches 1.2.8, LocalizationCache 0.3.0,
    TimeoutLimit 0.2.0, NetworkTweaks 0.1.5, TrueInstantLootDrop 1.0.3
  • Multiplayer & Server: ServerCharacters 1.4.16, Server_devcommands 1.108.0,
    Upgrade_World 1.80.0, QuickConnect 1.7.0, Venture_Logout_Tweaks 0.6.0, ShutUp 1.0.2
  • Progression & Content: SmartSkills 1.0.2, AdventureBackpacks 1.9.13,
    Groups 1.2.10, Seasons 1.8.0

Changed (from Fimbulwinter 1.6.1)

  • Replaced BetterUI_ForeverMaintained with MyLittleUI (lighter, actively maintained)
  • Replaced Seasonality + Willybach HD Seasonality with shudnal Seasons (one mod, no
    heavy texture pack, actively maintained)
  • New mods over the old pack: ConditionalConfigSync, VNEI, Gizmo,
    Extra_Snap_Points_Made_Easy, AzuAreaRepair, AzuMiscPatches, MassFarming, Groups

Removed (from Fimbulwinter 1.6.1)

  • All content and overhaul mods (~75): EpicLoot + Therzie bridge,
    CreatureLevelAndLootControl, the Therzie suite (Warfare, Armory, Monstrum, Wizardry),
    the RtD suite, warpalicious locations, Bestiary, SeaAnimals, MushroomMonsters,
    Fee_Fi_Fo_Fum, EpicValheimsAdditions, Custom_Raids, Drop_That, Spawn_That,
    This_Goes_Here, DragoonCapes, OdinHorse, OdinShip, BetterArchery, ShieldBash,
    Headshots, TradersExtended, CircletExtended, GammaOfNightLights, Scenic,
    all Smoothbrain skill mods (Sailing, Mining, Farming, Foraging, Lumberjacking,
    Building, Blacksmithing, Evasion, Tenacity, DualWield, Resurrection), and more
  • Deprecated mods: StartupHotfix, ItemDrawers
  • Redundant mods: LeanNet (NetworkTweaks retained as the single network layer)

Full Changelog: v1.1.1...v1.2.0