Fimbulwinter Lite v1.3.0
Changelog
All notable changes to Fimbulwinter Lite will be documented in this file.
The format is based on Keep a Changelog,
and this project adheres to Semantic Versioning.
[1.3.0] - 2026-07-21
Added
- Azumatt-ChangelogEditor 1.0.9 -- hides the main-menu changelog
(Should Show Changelog = Off) - Mexanik-ShieldBash 1.5.5 -- active shield bash attack.
BashKeymoved off
its defaultF(collides with vanilla Forsaken Power) toMouse2
Changed
- QuickConnect UI tuned:
ButtonFontSize/LabelFontSize0→16,
WindowWidth250→384,WindowHeight50→72,WindowPosX/WindowPosY
20→50 (CustomConnectionErrorandCustomDelimiteralready matched
the desired defaults) - server_devcommands:
Automatic devcommands = false(wastrue) --
devcommands mode no longer auto-enables for admins on join; must be
explicitly activated - MyLittleUI:
Show slots space taken = true - AutomaticFuel, at user request to widen coverage and fix disabled
defaults from an earlier, forgotten tuning pass:FireplaceRange,DropRange,SmelterOreRange,SmelterFuelRange:
5 → 15 (the latter three restore the mod's own shipped default; all
four are now consistent)RefuelStandingTorches,RefuelBraziers,RefuelHotTub,
RefuelWallTorches,RefuelFirePits,RefuelHearth: false → true
(restores mod defaults -- every light/heat source now auto-refuels)Use Dropped Items for Fuel: false → true (restores mod default)AllowStackSmelters: false → true -- researched as the "best
configuration" ask for Smelters/Kilns: this removes the vanilla
smoke/smoke-blocked placement check so smelters/kilns can be built
tight together, a standard QoL choice for this category of pack.
Turn Off Windmills/SpinningWheel/Kilnwere alreadyfalse(meaning
NOT turned off -- already enabled, no change needed) and
RestrictKilnOutputstaysfalse(unrestricted output is the more
permissive state already, consistent with "auto-refuel everything")
- PlantEasily:
KeyboardModifierKey(grid-resize modifier) moved from its
defaultRightControltoLeftAlt-- Right Control is frequently
missing or unreliable on laptop keyboards, which is almost certainly why
it "didn't work"; Left Alt is universally present and doesn't collide
with anything else in the pack - AzuCraftyBoxes:
Prevent Pulling Logicmoved fromAlt + Oto
Alt + Slash-- the bareOadmin bind (debugmode+nocost+godin
binds.yaml) fires regardless of what modifier is also held, so any admin
using this ordinary client mod would accidentally toggle god mode/no-cost
building/debug mode on themselves. Found via a keybind audit prompted by
the same bug already caught and fixed in Fimbulwinter - AzuExtendedPlayerInventory: quick slot 5 moved from
Alt + Bto
Alt + 3-- collided with Extra Snap Points Made Easy's Manual+ snap
toggle (B), found in the same audit pass
Tooling
scripts/deploy.sh fullnow callsdisable_auto_update()before staging,
which sets the egg'sAUTO_UPDATE_MODSstartup variable to0via the
Pelican Client API. Fixes the recurring edge case where testing a full
deploy on the server got reverted: the post-deploy restart's boot-time
server-autoupdate.shwould re-sync to the latest published
Thunderstore pack ifAUTO_UPDATE_MODS=1, clobbering the unpublished
local state just pushed for testing. The existinglocal-*
manifest-marker skip (2026-07-18) was meant to prevent this but isn't
relied on anymore -- the variable is switched off outright now.
Deploy.sh does not re-enable it automatically -- flip
AUTO_UPDATE_MODSback to1yourself once testing is done and you're
ready to publish.
[1.2.0] - 2026-07-19
Added
- shudnal-LongshipUpgrades 1.0.17 -- removable mast (with hanging lantern,
rest tent, and Wisp torch mounts), hull HP + fire/Ashlands-ocean-protection
upgrades, 2-step storage expansion, cartography table map-data exchange
between players, and cosmetic head/sail/shield/tent style switching.
Requires the mod on server and every client (mod-specific RPCs; mismatched
peers are rejected on connect).
Tuned off the Vanilla+ line:Turrets - Enable upgrades = false(the
auto-firing ballista turret is a new combat mechanic vanilla doesn't have)
andItem stand - Forsaken power enabled = false(stops the trophy stand
from granting a second, simultaneously-usable Forsaken power alongside
your own -- preserves vanilla's one-power-at-a-time tradeoff; the trophy
still mounts as a cosmetic figurehead).Only creator can upgrade ship
andOnly creator can change trophyset to false so any player can help
upgrade a shared longship, matching the pack's cooperative-building
philosophy (MultiUserChest, Groups).
Fixed
- Server devcommands admin bind on F9 was silently broken -- half of it
(/creative) called a command that does not exist in Server devcommands
1.108.0 (verified against the shipped plugin binary), almost certainly a
stale leftover from the original 111-mod Fimbulwinter pack. The bundle now
togglesdebugmode+nocost+godtogether onO(moved offF9--
in testing, F9 triggered a Steam Input controller-layout switch, a known
conflict category since F9-F12 are common defaults for Steam Input layout
hotkeys, NVIDIA overlay, and keyboard macro software); a new admin-only
bind onKtogglesflyseparately, since flight wasn't part of the old
bundle at all.
[1.1.1] - 2026-07-18
Added
- Azumatt-SleepSkip 1.3.0 -- majority-rules night skipping: 2+ players in bed
starts a vote, everyone else gets a popup, strict majority (51%) passes;
AFK players abstain after 45s, players in combat auto-deny
Changed
- Gizmo reset-ALL-rotations key enabled on T (disabled by default in the mod) --
Gizmo's rotation state persists across tool swaps by design, so leftover
X/Z rotations can surprise you; one press of T zeroes everything - shudnal-ConfigurationManager updated from 1.1.14 to 1.1.15 (its own settings
are now managed through ConditionalConfigSync; remains client-optional) - ProjectileTweaks ammo counter restyled: icon still hidden, text size 21,
centered, white, position (0, 0)
Fixed
- Seasons
Control grass,Custom textures, and the whole grass-tuning
section are now client-controlled instead of server-enforced -- the prior
blanket server-authoritative sync policy meant one server-side value forced
grass off (or on) for every player with no way to override locally, and in
testing a server-enforcedControl grass = falsewas observed to clear
grass entirely rather than just revert to vanilla. Season timing, weather,
and stats remain server-authoritative so the world stays in sync; visual
grass/texture toggles are now each player's own choice.
[1.1.0] - 2026-07-15
Added
- JoelOliMclean-NoRainDamage 1.2.4 -- buildings no longer take weather/rain
damage (Structure_Tweaks was evaluated first but has no global weather
toggle -- its wear system is per-object/visual) - Smoothbrain-TargetPortal 1.2.3 -- step into any portal and pick your
destination on the map; no more tag pairing (TeleportEverything's 10%
ore tax still applies to what you carry) - TastyChickenLegs-AutomaticFuel 1.4.8 -- smelters, kilns, windmills and
spinning wheels auto-feed from nearby chests (torch/campfire/brazier fueling
and ground pickup disabled; chest range 5m; toggle key F7) - Searica-AdvancedTerrainModifiers 1.4.1 -- precision terraforming with
square/circle modes and undo/redo - coemt-StumpsAreOneHp 0.0.1 -- tree stumps fall in a single hit
- Searica-ProjectileTweaks 1.6.0 -- cleaner archery feel: launch-point fix so
arrows go where the crosshair points, bow/crossbow zoom (hold right mouse
while drawing), draw cancel (E), ammo count icon; all projectile physics
multipliers kept at vanilla values - Revel-Headshots 1.0.2 -- most organic creatures gain a head weakspot that
rewards precise pierce-damage shots (arrows/bolts); frozen micro-mod,
carried over from the original Fimbulwinter pack
Changed
- Gizmo no longer applies to terrain-modifying tools (hoe/cultivator/shovel keep
vanilla rotation) -- removes rotation-ring UI and Alt-key overlap with
AdvancedTerrainModifiers scroll controls - Extra Snap Points Made Easy keybinds rebound to remove collisions:
Manual+ snap mode Alt -> B (Alt is held for Gizmo z-rotation and terrain-tool
radius scrolling), grid snap F3 -> F11 (F3 opens the config manager);
snap notifications moved from center-screen to top-left (snap-point cycling
stays on Q/E -- active only inside manual snap modes) - shudnal-ConfigurationManager updated from 1.1.13 to 1.1.14
- shudnal-ConditionalConfigSync updated from 1.0.1 to 1.0.2
- shudnal-Seasons updated from 1.8.0 to 1.8.1 (requires ConditionalConfigSync 1.0.2)
[1.0.1] - 2026-07-14
Added
- ComfyMods-ComfyAutoRepair 1.0.0 -- interacting with a crafting station
auto-repairs all items that station can repair (client-side, vanilla rules
preserved: station level and proximity still required)
[1.0.0] - 2026-07-13
Initial release of Fimbulwinter Lite -- a complete Vanilla+ refactor of the original
Fimbulwinter modpack (ibfleming/Fimbulwinter, retired at v1.6.1). The pack was rebuilt
from 111 mods down to 43, removing all content overhauls (creatures, weapons, magic,
loot systems, difficulty scaling) in favor of a lightweight, maintainable QoL layer that
preserves vanilla progression and balance.
Added
- Core: BepInExPack_Valheim 5.4.2333, Jotunn 2.29.2, JsonDotNET 13.0.4,
YamlDotNet 16.3.1, ConfigurationManager 1.1.13, ConditionalConfigSync 1.0.1 - Inventory & Crafting: AzuExtendedPlayerInventory 2.4.1, AzuCraftyBoxes 1.8.14,
AzuAutoStore 3.0.14, AzuContainerSizes 1.1.4, AAA_Crafting 2.1.6,
Recycle_N_Reclaim 1.4.0, Quick_Stack_Store_Sort_Trash_Restock 1.4.13,
MultiUserChest 0.6.1 - UI & HUD: MyLittleUI 1.2.15, VNEI 0.17.5, HUDCompass 1.1.9, AzuHoverStats 1.1.9
- Building: Gizmo 1.15.0, Extra_Snap_Points_Made_Easy 2.0.5, AzuAreaRepair 1.1.6,
MissingPieces 2.2.3 - Farming: PlantEverything 1.20.0, PlantEasily 2.1.1, MassFarming 1.11.0
- Travel & World: TeleportEverything 2.9.1 (10% ore transport tax),
SpeedyPaths 1.0.9, WieldEquipmentWhileSwimming 1.1.3 - Fixes & Performance: AzuMiscPatches 1.2.8, LocalizationCache 0.3.0,
TimeoutLimit 0.2.0, NetworkTweaks 0.1.5, TrueInstantLootDrop 1.0.3 - Multiplayer & Server: ServerCharacters 1.4.16, Server_devcommands 1.108.0,
Upgrade_World 1.80.0, QuickConnect 1.7.0, Venture_Logout_Tweaks 0.6.0, ShutUp 1.0.2 - Progression & Content: SmartSkills 1.0.2, AdventureBackpacks 1.9.13,
Groups 1.2.10, Seasons 1.8.0
Changed (from Fimbulwinter 1.6.1)
- Replaced BetterUI_ForeverMaintained with MyLittleUI (lighter, actively maintained)
- Replaced Seasonality + Willybach HD Seasonality with shudnal Seasons (one mod, no
heavy texture pack, actively maintained) - New mods over the old pack: ConditionalConfigSync, VNEI, Gizmo,
Extra_Snap_Points_Made_Easy, AzuAreaRepair, AzuMiscPatches, MassFarming, Groups
Removed (from Fimbulwinter 1.6.1)
- All content and overhaul mods (~75): EpicLoot + Therzie bridge,
CreatureLevelAndLootControl, the Therzie suite (Warfare, Armory, Monstrum, Wizardry),
the RtD suite, warpalicious locations, Bestiary, SeaAnimals, MushroomMonsters,
Fee_Fi_Fo_Fum, EpicValheimsAdditions, Custom_Raids, Drop_That, Spawn_That,
This_Goes_Here, DragoonCapes, OdinHorse, OdinShip, BetterArchery, ShieldBash,
Headshots, TradersExtended, CircletExtended, GammaOfNightLights, Scenic,
all Smoothbrain skill mods (Sailing, Mining, Farming, Foraging, Lumberjacking,
Building, Blacksmithing, Evasion, Tenacity, DualWield, Resurrection), and more - Deprecated mods: StartupHotfix, ItemDrawers
- Redundant mods: LeanNet (NetworkTweaks retained as the single network layer)
Full Changelog: v1.2.0...v1.3.0