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Fimbulwinter Lite v1.4.0

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@github-actions github-actions released this 28 Jul 06:33
· 4 commits to main since this release

Changelog

All notable changes to Fimbulwinter Lite will be documented in this file.

The format is based on Keep a Changelog,
and this project adheres to Semantic Versioning.

[1.4.0] - 2026-07-26

Added

  • Crystal-DigDeeper 1.1.7 -- raises the terrain dig/raise limit from vanilla's
    8m to 40m of depth and 16m of height. Client-only by the mod's
    own design -- it has no ConditionalConfigSync/ServerSync integration, so it
    cannot be enforced by the server. Installed on every client via this pack's
    shared config, which keeps everyone's value consistent through profile
    distribution rather than live server sync; a player who hand-edits their
    local config could desync terrain shape from others, same risk as with any
    unsynced client-only mod.

[1.3.1] - 2026-07-26

Changed

  • shudnal-ConfigurationManager 1.1.15 → 1.1.16 — uses ConditionalConfigSync's
    effective administrator state when deciding whether server-provided hidden
    settings apply (avoids stale vanilla AdminList state). Requires
    ConditionalConfigSync 1.0.4+ (bumped alongside it below).
  • shudnal-ConditionalConfigSync 1.0.3 → 1.0.4 — internal handshake/protocol
    reliability fixes. No config or gameplay-visible change; required as both
    ConfigurationManager 1.1.16's and Seasons 1.8.2's dependency floor.
  • shudnal-Seasons 1.8.1 → 1.8.2 — Expand World Data compatibility fixes
    (biome environment/weather reload lifecycle). No config schema change.

[1.3.0] - 2026-07-21

Added

  • Azumatt-ChangelogEditor 1.0.9 -- hides the main-menu changelog
    (Should Show Changelog = Off)
  • Mexanik-ShieldBash 1.5.5 -- active shield bash attack. BashKey moved off
    its default F (collides with vanilla Forsaken Power) to Mouse2

Changed

  • QuickConnect UI tuned: ButtonFontSize/LabelFontSize 0→16,
    WindowWidth 250→384, WindowHeight 50→72, WindowPosX/WindowPosY
    20→50 (CustomConnectionError and CustomDelimiter already matched
    the desired defaults)
  • server_devcommands: Automatic devcommands = false (was true) --
    devcommands mode no longer auto-enables for admins on join; must be
    explicitly activated
  • MyLittleUI: Show slots space taken = true
  • AutomaticFuel, at user request to widen coverage and fix disabled
    defaults from an earlier, forgotten tuning pass:
    • FireplaceRange, DropRange, SmelterOreRange, SmelterFuelRange:
      5 → 15 (the latter three restore the mod's own shipped default; all
      four are now consistent)
    • RefuelStandingTorches, RefuelBraziers, RefuelHotTub,
      RefuelWallTorches, RefuelFirePits, RefuelHearth: false → true
      (restores mod defaults -- every light/heat source now auto-refuels)
    • Use Dropped Items for Fuel: false → true (restores mod default)
    • AllowStackSmelters: false → true -- researched as the "best
      configuration" ask for Smelters/Kilns: this removes the vanilla
      smoke/smoke-blocked placement check so smelters/kilns can be built
      tight together, a standard QoL choice for this category of pack.
      Turn Off Windmills/SpinningWheel/Kiln were already false (meaning
      NOT turned off -- already enabled, no change needed) and
      RestrictKilnOutput stays false (unrestricted output is the more
      permissive state already, consistent with "auto-refuel everything")
  • PlantEasily: KeyboardModifierKey (grid-resize modifier) moved from its
    default RightControl to LeftAlt -- Right Control is frequently
    missing or unreliable on laptop keyboards, which is almost certainly why
    it "didn't work"; Left Alt is universally present and doesn't collide
    with anything else in the pack
  • AzuCraftyBoxes: Prevent Pulling Logic moved from Alt + O to
    Alt + Slash -- the bare O admin bind (debugmode+nocost+god in
    binds.yaml) fires regardless of what modifier is also held, so any admin
    using this ordinary client mod would accidentally toggle god mode/no-cost
    building/debug mode on themselves. Found via a keybind audit prompted by
    the same bug already caught and fixed in Fimbulwinter
  • AzuExtendedPlayerInventory: quick slot 5 moved from Alt + B to
    Alt + 3 -- collided with Extra Snap Points Made Easy's Manual+ snap
    toggle (B), found in the same audit pass

Tooling

  • scripts/deploy.sh full now calls disable_auto_update() before staging,
    which sets the egg's AUTO_UPDATE_MODS startup variable to 0 via the
    Pelican Client API. Fixes the recurring edge case where testing a full
    deploy on the server got reverted: the post-deploy restart's boot-time
    server-autoupdate.sh would re-sync to the latest published
    Thunderstore pack if AUTO_UPDATE_MODS=1, clobbering the unpublished
    local state just pushed for testing. The existing local-*
    manifest-marker skip (2026-07-18) was meant to prevent this but isn't
    relied on anymore -- the variable is switched off outright now.
    Deploy.sh does not re-enable it automatically -- flip
    AUTO_UPDATE_MODS back to 1 yourself once testing is done and you're
    ready to publish.

[1.2.0] - 2026-07-19

Added

  • shudnal-LongshipUpgrades 1.0.17 -- removable mast (with hanging lantern,
    rest tent, and Wisp torch mounts), hull HP + fire/Ashlands-ocean-protection
    upgrades, 2-step storage expansion, cartography table map-data exchange
    between players, and cosmetic head/sail/shield/tent style switching.
    Requires the mod on server and every client (mod-specific RPCs; mismatched
    peers are rejected on connect).
    Tuned off the Vanilla+ line: Turrets - Enable upgrades = false (the
    auto-firing ballista turret is a new combat mechanic vanilla doesn't have)
    and Item stand - Forsaken power enabled = false (stops the trophy stand
    from granting a second, simultaneously-usable Forsaken power alongside
    your own -- preserves vanilla's one-power-at-a-time tradeoff; the trophy
    still mounts as a cosmetic figurehead). Only creator can upgrade ship
    and Only creator can change trophy set to false so any player can help
    upgrade a shared longship, matching the pack's cooperative-building
    philosophy (MultiUserChest, Groups).

Fixed

  • Server devcommands admin bind on F9 was silently broken -- half of it
    (/creative) called a command that does not exist in Server devcommands
    1.108.0 (verified against the shipped plugin binary), almost certainly a
    stale leftover from the original 111-mod Fimbulwinter pack. The bundle now
    toggles debugmode + nocost + god together on O (moved off F9 --
    in testing, F9 triggered a Steam Input controller-layout switch, a known
    conflict category since F9-F12 are common defaults for Steam Input layout
    hotkeys, NVIDIA overlay, and keyboard macro software); a new admin-only
    bind on K toggles fly separately, since flight wasn't part of the old
    bundle at all.

[1.1.1] - 2026-07-18

Added

  • Azumatt-SleepSkip 1.3.0 -- majority-rules night skipping: 2+ players in bed
    starts a vote, everyone else gets a popup, strict majority (51%) passes;
    AFK players abstain after 45s, players in combat auto-deny

Changed

  • Gizmo reset-ALL-rotations key enabled on T (disabled by default in the mod) --
    Gizmo's rotation state persists across tool swaps by design, so leftover
    X/Z rotations can surprise you; one press of T zeroes everything
  • shudnal-ConfigurationManager updated from 1.1.14 to 1.1.15 (its own settings
    are now managed through ConditionalConfigSync; remains client-optional)
  • ProjectileTweaks ammo counter restyled: icon still hidden, text size 21,
    centered, white, position (0, 0)

Fixed

  • Seasons Control grass, Custom textures, and the whole grass-tuning
    section are now client-controlled instead of server-enforced -- the prior
    blanket server-authoritative sync policy meant one server-side value forced
    grass off (or on) for every player with no way to override locally, and in
    testing a server-enforced Control grass = false was observed to clear
    grass entirely rather than just revert to vanilla. Season timing, weather,
    and stats remain server-authoritative so the world stays in sync; visual
    grass/texture toggles are now each player's own choice.

[1.1.0] - 2026-07-15

Added

  • JoelOliMclean-NoRainDamage 1.2.4 -- buildings no longer take weather/rain
    damage (Structure_Tweaks was evaluated first but has no global weather
    toggle -- its wear system is per-object/visual)
  • Smoothbrain-TargetPortal 1.2.3 -- step into any portal and pick your
    destination on the map; no more tag pairing (TeleportEverything's 10%
    ore tax still applies to what you carry)
  • TastyChickenLegs-AutomaticFuel 1.4.8 -- smelters, kilns, windmills and
    spinning wheels auto-feed from nearby chests (torch/campfire/brazier fueling
    and ground pickup disabled; chest range 5m; toggle key F7)
  • Searica-AdvancedTerrainModifiers 1.4.1 -- precision terraforming with
    square/circle modes and undo/redo
  • coemt-StumpsAreOneHp 0.0.1 -- tree stumps fall in a single hit
  • Searica-ProjectileTweaks 1.6.0 -- cleaner archery feel: launch-point fix so
    arrows go where the crosshair points, bow/crossbow zoom (hold right mouse
    while drawing), draw cancel (E), ammo count icon; all projectile physics
    multipliers kept at vanilla values
  • Revel-Headshots 1.0.2 -- most organic creatures gain a head weakspot that
    rewards precise pierce-damage shots (arrows/bolts); frozen micro-mod,
    carried over from the original Fimbulwinter pack

Changed

  • Gizmo no longer applies to terrain-modifying tools (hoe/cultivator/shovel keep
    vanilla rotation) -- removes rotation-ring UI and Alt-key overlap with
    AdvancedTerrainModifiers scroll controls
  • Extra Snap Points Made Easy keybinds rebound to remove collisions:
    Manual+ snap mode Alt -> B (Alt is held for Gizmo z-rotation and terrain-tool
    radius scrolling), grid snap F3 -> F11 (F3 opens the config manager);
    snap notifications moved from center-screen to top-left (snap-point cycling
    stays on Q/E -- active only inside manual snap modes)
  • shudnal-ConfigurationManager updated from 1.1.13 to 1.1.14
  • shudnal-ConditionalConfigSync updated from 1.0.1 to 1.0.2
  • shudnal-Seasons updated from 1.8.0 to 1.8.1 (requires ConditionalConfigSync 1.0.2)

[1.0.1] - 2026-07-14

Added

  • ComfyMods-ComfyAutoRepair 1.0.0 -- interacting with a crafting station
    auto-repairs all items that station can repair (client-side, vanilla rules
    preserved: station level and proximity still required)

[1.0.0] - 2026-07-13

Initial release of Fimbulwinter Lite -- a complete Vanilla+ refactor of the original
Fimbulwinter modpack (ibfleming/Fimbulwinter, retired at v1.6.1). The pack was rebuilt
from 111 mods down to 43, removing all content overhauls (creatures, weapons, magic,
loot systems, difficulty scaling) in favor of a lightweight, maintainable QoL layer that
preserves vanilla progression and balance.

Added

  • Core: BepInExPack_Valheim 5.4.2333, Jotunn 2.29.2, JsonDotNET 13.0.4,
    YamlDotNet 16.3.1, ConfigurationManager 1.1.13, ConditionalConfigSync 1.0.1
  • Inventory & Crafting: AzuExtendedPlayerInventory 2.4.1, AzuCraftyBoxes 1.8.14,
    AzuAutoStore 3.0.14, AzuContainerSizes 1.1.4, AAA_Crafting 2.1.6,
    Recycle_N_Reclaim 1.4.0, Quick_Stack_Store_Sort_Trash_Restock 1.4.13,
    MultiUserChest 0.6.1
  • UI & HUD: MyLittleUI 1.2.15, VNEI 0.17.5, HUDCompass 1.1.9, AzuHoverStats 1.1.9
  • Building: Gizmo 1.15.0, Extra_Snap_Points_Made_Easy 2.0.5, AzuAreaRepair 1.1.6,
    MissingPieces 2.2.3
  • Farming: PlantEverything 1.20.0, PlantEasily 2.1.1, MassFarming 1.11.0
  • Travel & World: TeleportEverything 2.9.1 (10% ore transport tax),
    SpeedyPaths 1.0.9, WieldEquipmentWhileSwimming 1.1.3
  • Fixes & Performance: AzuMiscPatches 1.2.8, LocalizationCache 0.3.0,
    TimeoutLimit 0.2.0, NetworkTweaks 0.1.5, TrueInstantLootDrop 1.0.3
  • Multiplayer & Server: ServerCharacters 1.4.16, Server_devcommands 1.108.0,
    Upgrade_World 1.80.0, QuickConnect 1.7.0, Venture_Logout_Tweaks 0.6.0, ShutUp 1.0.2
  • Progression & Content: SmartSkills 1.0.2, AdventureBackpacks 1.9.13,
    Groups 1.2.10, Seasons 1.8.0

Changed (from Fimbulwinter 1.6.1)

  • Replaced BetterUI_ForeverMaintained with MyLittleUI (lighter, actively maintained)
  • Replaced Seasonality + Willybach HD Seasonality with shudnal Seasons (one mod, no
    heavy texture pack, actively maintained)
  • New mods over the old pack: ConditionalConfigSync, VNEI, Gizmo,
    Extra_Snap_Points_Made_Easy, AzuAreaRepair, AzuMiscPatches, MassFarming, Groups

Removed (from Fimbulwinter 1.6.1)

  • All content and overhaul mods (~75): EpicLoot + Therzie bridge,
    CreatureLevelAndLootControl, the Therzie suite (Warfare, Armory, Monstrum, Wizardry),
    the RtD suite, warpalicious locations, Bestiary, SeaAnimals, MushroomMonsters,
    Fee_Fi_Fo_Fum, EpicValheimsAdditions, Custom_Raids, Drop_That, Spawn_That,
    This_Goes_Here, DragoonCapes, OdinHorse, OdinShip, BetterArchery, ShieldBash,
    Headshots, TradersExtended, CircletExtended, GammaOfNightLights, Scenic,
    all Smoothbrain skill mods (Sailing, Mining, Farming, Foraging, Lumberjacking,
    Building, Blacksmithing, Evasion, Tenacity, DualWield, Resurrection), and more
  • Deprecated mods: StartupHotfix, ItemDrawers
  • Redundant mods: LeanNet (NetworkTweaks retained as the single network layer)

Full Changelog: v1.3.1...v1.4.0