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Alex C edited this page Jul 3, 2026 · 3 revisions

Tank Commander VR

Tank Commander VR

A VR tank game for Meta Quest, built with Godot 4 (Mobile renderer + OpenXR). You sit inside a one-man turret modeled on real armored-vehicle crew stations and physically operate everything — flip the battery master, hold the starter, grab the twin tillers to drive, work the turret joystick, cycle the breech lever, arm the rocket console.

Every texture and sound is procedurally generated at runtime — there are no imported art assets in this project.

New to the project?

Pages

Page What's in it
How to Play Modes, controls (thumbstick + physical + hand tracking), on-foot mode, multiplayer, performance tuning
Architecture The zero-imported-assets convention, MeshKit, the VRControl system, XRRig/DesktopRig, on-foot/avatar systems, QA harnesses
Known Issues The physical VR grab/poke discovery bug, and other open gaps, with exact file/line pointers
Development Story How this project came to exist and evolved across sessions

Quick links

  • Releases — sideloadable APKs
  • README — the short version of everything on this wiki
  • License: MIT

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