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Alex C edited this page Jul 3, 2026
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A VR tank game for Meta Quest, built with Godot 4 (Mobile renderer + OpenXR). You sit inside a one-man turret modeled on real armored-vehicle crew stations and physically operate everything — flip the battery master, hold the starter, grab the twin tillers to drive, work the turret joystick, cycle the breech lever, arm the rocket console.
Every texture and sound is procedurally generated at runtime — there are no imported art assets in this project.
New to the project?
- Want to play it → How to Play
- Want to read/reuse the code → Architecture
- Something not working as expected → Known Issues
- Curious how a game like this gets built overnight by an AI coding agent → Development Story
| Page | What's in it |
|---|---|
| How to Play | Modes, controls (thumbstick + physical + hand tracking), on-foot mode, multiplayer, performance tuning |
| Architecture | The zero-imported-assets convention, MeshKit, the VRControl system, XRRig/DesktopRig, on-foot/avatar systems, QA harnesses |
| Known Issues | The physical VR grab/poke discovery bug, and other open gaps, with exact file/line pointers |
| Development Story | How this project came to exist and evolved across sessions |