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Revisions

  • Build-and-Deploy: point build.sh at godot-visionos-simulator-kit (pairs with Cascade)

    Alex Coulombe committed Jun 8, 2026
    c29bcc5
  • Build-and-Deploy: add ./build.sh sim|device switcher + simulator-vs-device guidance

    Alex Coulombe committed Jun 8, 2026
    236d0dd
  • Add 30-second trailer (click-to-play poster) to Home Non-autoplay poster linking to captures/CascadeCountdown_trailer.mp4 via absolute raw URLs (wiki is a separate repo). Placed under the hero GIF. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

    @ibrews ibrews committed Jun 4, 2026
    7b6f148
  • docs(wiki): authentic HANDS-cycle caption + immersion-toggle GIF on gotchas - Hand-Tracking: caption noting the GIF is the live in-app HANDS button cycle - visionOS-Gotchas §4: immersion-toggle GIF showing the depth-bias fix working (clean mixed-reality compositing, no halos) Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

    Alex Coulombe committed Jun 4, 2026
    e82f5ec
  • docs(wiki): show the high-score celebration GIF on Home (time-attack payoff) Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

    Alex Coulombe committed Jun 4, 2026
    5718257
  • docs(wiki): dedicated "HANDS button" section with mesh↔real cycling GIF Restructure the Hand-Tracking page: a new "mesh, both, or your real arms" section led by the hands-cycle GIF, the 3 states, the side-by-side still, and the build-time upperLimbVisibility catch (links to README for the full recipe). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

    Alex Coulombe committed Jun 4, 2026
    80823f8
  • docs(wiki): add labeled clarifier images to Architecture, Hand-Tracking, Audio - Architecture: labeled "cast of characters" overview at the top of the section; moved the cash-out action shot down to the scoring section - Hand-Tracking: pinch close-up (grab-by-point) + a mesh-vs-real Persona arms comparison - Procedural-Audio: a spectrogram showing the 1-beat/s clock + pitch-snapped note bands Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

    Alex Coulombe committed Jun 4, 2026
    03774e9
  • docs(wiki): add ELI5 developer guide for Godot-on-Vision-Pro newcomers Expand the wiki from a single Home stub into a 6-page beginner-friendly walkthrough of how Cascade Countdown was built: - Getting Started — what Godot is, why visionOS needs a forked engine build, the render-only vs hand-tracking fork choice, the build big-picture - Architecture — the "build everything in one script" approach, the sandbox/ actors (emitter/portal/bubble/handle/popups), collision layers + signals ELI5 - Hand Tracking — pinch detection, hysteresis, grab-by-point, the noise fixes (median de-spiker, midpoint continuity, sticky release), hand-mesh bone fix - Procedural Audio — real-time AudioStreamGenerator synthesis, C-minor-pentatonic pitch-snapping, the audible 30s clock - visionOS Gotchas — the silent killers + a 20-second pre-flight checklist - Build and Deploy — the export→xcodebuild→install loop, explained flag by flag Plus _Sidebar nav and _Footer. Home rewritten to lead with the dev guide and the new hand-tracking hero GIF. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

    Alex Coulombe committed Jun 4, 2026
    da9038e
  • Attribute to Alex Coulombe / @ibrews; remove Agile Lens mentions

    Alex Coulombe committed Jun 2, 2026
    2379f87
  • Rebrand wiki Home to Cascade Countdown + TestFlight link

    Alex Coulombe committed Jun 2, 2026
    6131862
  • Initial Home page

    @ibrews ibrews committed Jun 2, 2026
    72e87b4