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gh-wiki-init edited this page Aug 7, 2026
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Unreal Custodian
Reclaim the Intermediate, Binaries, DerivedDataCache and cache folders your Unreal Engine projects and engines have been quietly hoarding — without touching anything you authored.
On two test machines: 96 projects / 224 GB reclaimable on macOS, and 539 projects / 14 engines / 2.0 TB reclaimable on a Windows machine that had 17 GB free.
FAQ — Trash vs. --permanent, "why is my project skipped", Windows without Everything, symlinked plugins
Credits
Project discovery is built on Marshall's (@nocxr) Unreal Project Launcher — index-first discovery via Spotlight/Everything rather than a filesystem walk. See the README credits for the full story.