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VectorResource
Vaughn Auten edited this page Aug 12, 2023
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VectorResource is like Vertex resource, in the sense that both manage a vertex buffer object on the graphics card unlike VertexResource, it only manages one kind of vector within the VBO not as space efficent as VertexResource, but its easier to implement another difference from VertexResource is the size of each vector is not bound by the size of the datatype VectorResource can interpret an array of raw floats the same way VertexResource would with specific vector structs
todo
todo
aml is still under development, various features will be added over time