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ValTrainer v1.12.0
Added
- Type an exact sensitivity: in Settings › Sensitivity ("Type a sensitivity" + SET) or by clicking the number in the pause menu. "0.35" and "0,35" both work.
Fixed
- Map fixes from a community bug report (thanks VDOW!):
- Ascent: the Heaven Pillar crate sits against the Heaven railing with a second crate on top, and the site's central stack is taller.
- Bind: a jumpable box was added in the back-site corner, and three low boxes are now full height.
- Breeze: the back-site box is flush with the wall and taller, and the A Main exit crate is raised.
- Haven: the Link-exit and Long-exit crates are double height, the C-site logs step up (crouch-jump onto the short pile, then onto the long one), and you can jump through C Window.
- Icebox: a barred tunnel at ground level under B Hall now lets you see and shoot between the site and back site (nobody can walk through), the Orange crates sit against the containers, the B Green hanging container that's gone from the real map was removed, and several crates were adjusted.
- Split: a see-through gap between two walls was closed, along with three more hairline gaps; Icebox had several as well.
- Crates no longer look hollow from eye height. Their tops sat a few centimetres below the rim and read as an open tray.
- Rewind: when a shot hits while the crosshair is still flying, that engagement's reaction / flick / settle / click split no longer comes out in the wrong order.
Download: ValTrainer-1.12.0-Setup.exe (installer, recommended) or ValTrainer-1.12.0-Portable.zip (unzip and run, no install). Windows 10 (1607+) or 11, 64-bit.
ValTrainer isn't code-signed yet, so Windows SmartScreen may say "Windows protected your PC": click More info -> Run anyway. Check your download against SHA256SUMS.txt if you like.