S1API 3.2.1-beta.5
Pre-release
Pre-release
·
10 commits
to beta
since this release
Fixes for Schedule I 0.4.7f6
- Opening Settings → Gamepad no longer hangs when a loading dock changes its assigned vehicle and no mod is listening for that event.
- Plain custom NPC contacts no longer crash shortly after a save loads. Both the legacy constructor and
ConfigurePrefabpaths now let nativeNPC.Awakeinitialize their data once.
Compatibility and validation
- No public S1API signatures, save identifiers, or network formats changed.
- The two-contact repro stayed in playable gameplay after load on 0.4.7f6 Mono (Steam build 25439857) and IL2CPP (25439817). The Gamepad panel opened on IL2CPP. Both contract suites passed.
- This is a GitHub-only prerelease for the game beta. It does not publish to NuGet, Nexus Mods, or Thunderstore.
- Fixes issue #314 with PR #316, and issue #315 with PR #317.