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Athena Randomizer v0.20

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@Shura125 Shura125 released this 15 Mar 07:24
· 29 commits to main since this release
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New Veilbreak Gamemode 'VCC'

Veilbreak is Ignite’s 2v2 Base Game + DLC Bingo format, played on the Athena Randomizer.

The goal of Veilbreak is to bring the full scope of Elden Ring into a competitive Bingo setting. To make that possible, the format includes major changes to progression, routing, starting access, and key game logic across both the base game and the DLC.

Players begin with expanded early resources, randomized regional grace access, and progression-based unlocks designed to make full-game Bingo both viable and competitive.


Initial Starting Conditions

At the start of a Veilbreak run, players begin with the following:

  • Start in Roundtable Hold
  • Start with 10,000 runes
  • Smithing costs are reduced to 1 stone per level
  • Start with the Whetstone Knife
  • Start with the Dark Moon Ring
  • Start with the Cursemark of Death
  • Start with the Flask of Wondrous Physick
  • Start with Scadutree Blessing Level 5

Roundtable Hold & Bernie Bingo

Starting in Roundtable Hold is only one of the major changes introduced in Veilbreak.

  • The door to Enia is open by default
  • A new NPC, Bernie Bingo, has been added to the room with the Twin Maiden Husks

Bernie Bingo

Bernie Bingo exists to provide support for the difficult fights and routing demands that Veilbreak introduces.

Important: Purchasing a talisman from Bernie Bingo removes that talisman’s overworld counterpart.

Bernie Bingo Shop

Item Cost (Runes)
Throwing Daggers (Unlimited) 40
Crimson Amber Medallion +2 10,000
Crimson Seed Talisman 30,000
Cerulean Amber Medallion +2 10,000
Viridian Amber Medallion +2 10,000
Great-Jar’s Arsenal 10,000
Erdtree’s Favor +2 10,000
Starscourge Heirloom 10,000
Prosthesis-Wearer Heirloom 10,000
Stargazer Heirloom 10,000
Two-Finger Heirloom 10,000
Outer God Heirloom 10,000
Dragoncrest Shield Talisman +1 20,000
Spelldrake Talisman +2 10,000
Flamedrake Talisman +2 10,000
Boltdrake Talisman +2 10,000
Haligdrake Talisman +2 10,000
Pearldrake Talisman +2 10,000
Retaliatory Crossed-Tree 15,000
Lacerating Crossed-Tree 15,000
Carian Filigreed Crest 10,000
Bull-Goat’s Talisman 10,000
Blue Dancer Charm 20,000
Rotten Winged Sword Insignia 20,000

Randomized Starting Graces

For Veilbreak, the initial starting graces are randomized from region-specific pools.

At the start of the game, players will have access to:

  • Limgrave: 2 total graces
    • Stranded Graveyard is always granted
    • 1 additional Limgrave grace is randomized
  • Weeping Peninsula: 1 randomized grace
  • Caelid / Dragonbarrow: 1 randomized grace
  • Liurnia: 2 randomized graces

Limgrave

Players will always begin with Stranded Graveyard.

In addition, 1 extra Limgrave grace will be randomized from the following pool:

  • Stormhill Shack
  • Warmaster’s Shack
  • Saintsbridge
  • Third Church of Marika
  • Gatefront
  • Agheel Lake North
  • Summoningwater Village Outskirts
  • Artist’s Shack
  • Agheel Lake South
  • Seaside Ruins
  • Murkwater Coast

Weeping Peninsula

Players begin with 1 randomized grace in Weeping Peninsula from the following pool:

  • Isolated Merchant’s Shack
  • South of the Lookout Tower
  • Church of Pilgrimage
  • Ailing Village Outskirts
  • Bridge of Sacrifice
  • Castle Morne Rampart
  • Fourth Church of Marika
  • Tombsward

Caelid / Dragonbarrow

Players begin with 1 randomized grace in Caelid / Dragonbarrow from the following pool:

  • Inner Aeonia
  • Sellia Under-Stair
  • Sellia Backstreets
  • Aeonia Swamp Shore
  • Caelem Ruins
  • Fort Gael North
  • Southern Aeonia Swamp Bank
  • Astray from Caelid Highway North
  • Smoldering Wall
  • Lenne’s Rise
  • Dragonbarrow West

Liurnia

Liurnia uses a paired regional randomization system because of its size and layout.

Its starting graces are divided into four directional pools:

  • North
  • South
  • East
  • West

When Liurnia graces are rolled, the game selects one of two pairings:

  • North + South
  • East + West

This means:

  • if a North grace is chosen, a South grace must also be chosen
  • if an East grace is chosen, a West grace must also be chosen

North Pool

  • The Ravine
  • Frenzied Flame Village Outskirts
  • East Gate Bridge Trestle
  • Sorcerer’s Island
  • Gate Town North
  • Foot of the Four Belfries
  • Road to the Manor
  • East Raya Lucaria Gate

South Pool

  • South Raya Lucaria Gate
  • Academy Gate Town
  • Fallen Ruins of the Lake
  • Scenic Isle
  • Liurnia Highway North
  • Liurnia Highway South
  • Laskyar Ruins
  • Liurnia Lake Shore

East Pool

  • Gate Town Bridge
  • Laskyar Ruins
  • Scenic Isle
  • Academy Gate Town
  • Liurnia Highway North
  • Liurnia Lake Shore
  • Frenzied Flame Village Outskirts
  • Eastern Liurnia Lake Shore

West Pool

  • Temple Quarter
  • Foot of the Four Belfries
  • Road to the Manor
  • Sorcerer’s Island
  • East Gate Bridge Trestle
  • Fallen Ruins of the Lake
  • Crystalline Woods
  • Artist’s Shack

Progression Graces

Veilbreak includes several progression-based grace unlock systems to smooth out routing and improve full-game accessibility.


Dectus Progression

To make Dectus a stronger progression path, picking up one medallion half unlocks the opposite fort’s grace.

  • Picking up the Dectus Left half unlocks Fort Faroth
  • Picking up the Dectus Right half unlocks Fort Haight

Important: This only works in one direction.

If you pick up one medallion half first, you will receive the grace tied to the opposite fort. Picking up the second half later does not retroactively grant the first fort’s grace.

Example:
If you pick up the medallion at Fort Haight first, you unlock Fort Faroth.
If you later pick up the medallion at Fort Faroth, you will not then receive Fort Haight.

Be sure to grab the grace at the first fort you visit if you need it.


Altus Progression

Reaching Altus Plateau is a major progression breakpoint in Veilbreak.

The first time a player activates any qualifying Altus progression grace, they receive the following:

  • Outer Wall Battleground
  • Road of Iniquity
  • Craftsman’s Shack
  • Snow Valley Ruins Overlook
  • Inner Consecrated Snowfield
  • Nameless Eternal City
  • Lake of Rot Shoreside
  • 3 Sacred Tears

Qualifying Altus Progression Graces

Touching any of the following graces triggers Altus progression:

  • Altus Plateau
  • Erdtree-Gazing Hill
  • Abandoned Coffin
  • Altus Highway Junction
  • Seethewater River
  • Shaded Castle Ramparts
  • Shaded Castle Inner Gate
  • Outer Wall Phantom Tree
  • Outer Wall Battleground
  • Forest-Spanning Greatbridge
  • Bower of Bounty

Haligtree Access

Two changes have been made to improve Haligtree progression:

  • The Ordina puzzle barrier has been removed for smoother access
  • The puzzle itself can still be entered through the evergaol, but the portal barrier is no longer blocking progression

Additionally:

  • Touching Haligtree Canopy unlocks Elphael Inner Wall

Mohgwyn Access

The Mohgwyn Palace warp in the Consecrated Snowfield has been changed.

  • The portal now sends players directly to the Dynasty Medallion destination
  • The Sanguine Noble invader must still be defeated or despawned before the portal can be activated

Crumbling Farum Azula Access

Farum Azula progression has also been streamlined.

  • Touching Foot of the Forge unlocks Crumbling Beast Grave
  • Touching Dragon Temple unlocks:
    • Dragon Temple Rooftop
    • Beside the Great Bridge

Radahn Defeat Unlock

Defeating Starscourge Radahn unlocks:

  • War-Dead Catacombs

DLC Access

How to Unlock the DLC

Players may gain access to the DLC in one of two ways.

Option 1: Kill any 2 of the following Remembrance bosses

  • Godrick the Grafted
  • Rennala, Queen of the Full Moon
  • Starscourge Radahn
  • Regal Ancestor Spirit
  • Rykard, Lord of Blasphemy
  • Astel, Naturalborn of the Void

Option 2: Kill any 1 of the following Remembrance bosses

  • Lichdragon Fortissax
  • Mohg, Lord of Blood
  • Malenia, Blade of Miquella
  • Fire Giant
  • Morgott, the Omen King
  • Maliketh, the Black Blade
  • Dragonlord Placidusax

DLC Entry Rewards

Once a player gains access to the DLC, they receive:

  • Scorched Ruins
  • Moorth Ruins
  • Manse Hall
  • 5 Golden Seeds
  • 7 Sacred Tears

Ancient Dragon-Man Progression

Defeating Ancient Dragon-Man unlocks:

  • Charo’s Hidden Grave
  • Foot of the Jagged Peak

Enir-Ilim Access

Burning the Sealing Tree after defeating Messmer and Romina unlocks:

  • Divine Gate Front Staircase

Important Game Logic and Item Adjustments

The following additional rules and logic changes are active in Veilbreak:

  • Leyndell, Royal Capital is unlocked from the start of the game
  • The Radahn Festival is active from the beginning of the game
  • Both Ancestor Spirit fights require only 1 brazier to access
  • Metyr is accessible after blowing 1 horn
  • The Roundtable Hold fist check has been removed
  • Pidia sells the Magic Scorpion Charm for 5,000 runes
  • Sentry’s Torch is now sold by the Altus merchant and is no longer randomized
  • Sword of Light, Sword of Darkness, and Stone-Sheathed Sword are not randomized
  • DLC perfume bottles are only randomized within the DLC
  • Beast-Repellent Torch is now sold by the Dragonbarrow merchant and is no longer randomized

Quality of Life

  • Rain has been removed

🎮 How to Play

  1. Download: Athena.Randomizer.v0.20.zip
  2. Extract it to your preferred folder
  3. Launch the Athena app and select “VCC” mode from the Base+DLC tab
  4. Choose a seed (or leave it blank to randomize one)
  5. Click Randomize → Wait → Launch Elden Ring

Make sure Steam is running

If the game doesn't launch when clicking "Launch Elden Ring"

Try running each of the .bat files in the Resources\me3-v0.8.0\ folder. If Windows Defender prompts you about the file, choose "More Info" > "Run Anyway" and uncheck the box "Ask before running this file" to fix the application.