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v0.2.0 — first engine-binary release + web packager

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@iirg4x iirg4x released this 21 Jul 09:02

First release carrying prebuilt content-free engine binaries (the posture is stated plainly in the README's Get it section: zero game assets in these files — the engine code is compiled from this project's decompiled/reimplemented source; game data is never distributed here, in any form).

To play you need your own Mario Party 6 (USA) disc:

  • Windows: use the web packager (GitHub Pages site on this repo) — point it at your disc image or Dolphin-extracted folder in your browser (nothing uploads), and it produces a ready-to-run folder combining your disc's content with this engine build. Or download the zip and run the setup tool / point the launcher at your content.
  • Android: install the APK, launch, and import from your disc image on-device (Select Disc Image). ~400MB imports once to the app's own storage. (APK is debug-signed — normal for sideloading; internal versionName reads 0.1.0-3a6e306, the engine snapshot it was built from.)

In this build: boots through menus into Party Mode board play, dynamic any-aspect widescreen, runtime settings menu (F10 / gear) with Mods (freecam, Shadow Quality) and save-state slots, touch overlay + on-device content import on Android.

Please don't rehost the folder/zip the packager produces or the app's imported content — that contains copyrighted game assets from your disc. Engine binaries here are asset-free; asset-free ≠ affiliation — this project is not affiliated with Nintendo or Hudson Soft.