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I haven't investigated yet but keep in mind the projectile uses whatever AttackMulSet the character had when the projectile was created, but won't update it after that. |
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hi i put a attckmulset on my transform char and it doesnt work on projectile of mostly of my char but one it s work i can t find the difference someone can check why ?
the char who works https://drive.google.com/drive/folders/1yAd3iB43F1Dc6ccE-E6F0z9DcM4CnNT5?usp=drive_link
the char doesnt work
https://drive.google.com/drive/folders/1I-z3bhelKkyS-OJArLPw_7TPJ-h0iRaj?usp=drive_link
exemple in video
Ikemen.GO.2026-01-24.20-37-07.mp4
you can see in corner the debug value
i have a goku at attck 500 def 500 i do a kamehameha and the P2 have 1148 life left then i transform in ssj with the attack mulset is x2 i pass attck 1000 def 1000 i redo kamehameha i the still left 1148 life
now with the char that work :
Ikemen.GO.2026-01-24.20-48-11.mp4
you can see the char lose well 2 time more life
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