Sprites for names instead of text in character selection screen and lifebars, and independent title screen #3437
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Ringloom
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Is your feature request related to a problem? Please describe.
I'm trying to recreate in-engine some mockups I made for the full game I want to make, but the lack of the screenpack features i'm requesting makes currently impossible to make a 1:1 recreation of my mockups without recurring to janky solutions like making a font with names replacing characters. The other thing would be making a title screen (or press start screen) independent of the mode selection, like when attract mode is enabled, but co-existing with the classic title screen that in this case, would be repurposed as a mode selection screen.
Describe the solution you'd like
For the character names, I suggest parameters like "p1.name.spr, p2.name.spr, p3.name.spr, p4.name.spr" etc. These would be loaded from the highlighted character's sff file, just like their portraits. A "p1.random.spr, p2.random.spr" etc. for when the random slot is highlighted would be necessary too, these ones could be loaded from system.sff. The same parameters could be used for the lifebars. Regarding the title screen idea, the functionality and customization would be like any other screenpack screen. The "press start" text in this one should have the option of being rendered as text or as a sprite too. Maybe, the blue infobox/footer could be moved to this new title screen, for those who want to repurpose it as the classical copyright text or something (like me lol)
These screenpack features would 100% help to make screenpacks feel more professional and customizable, so I hope these get implemented, eventually.
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