New parameter for HitOverride: HitSpark #3662
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paulogdbender
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Feature Request
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In that implementation, 0 would be the standing animation. Maybe in the context of how HitOverride works it'd be a bool to show or hide the enemy's spark. |
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Is your feature request related to a problem? Please describe.
I'm implementing a simple Parry system, and it's frustrating that I can't modify/remove attacker's hitsparks.
Describe the solution you'd like
A new parameter for the HitOverride SCTRL: Hitspark:
If set to -1 (the default value), the overriden attack spawns it's own hitspark.
If set to 0, it spawns no hitspark at all.
If set to any other value, it'd behave like HitDef hitspark parameter.
Additional context
Another possible benefit about this feature would be that helper-based projectiles would be able to clash without spawning hitsparks (or using their own hitsparks).
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