Reminder for some features: Can we have a hidden=2 in select.def where the char portrait doesn't leave a hole in the grid #3731
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Impc7R
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Is your feature request related to a problem? Please describe.
I have chars that are bosses and do not want to be selected or randomized, with hidden=2 they create holes in the grid.
Then modules for scrolling grid can also crash if they enter the gap portrait, rather than if a no-select and randomize was treated like a normal char portrait and to stay there.
Then you don't even need to add debug options as I previously suggested. The idea is that this will also help Android when 2 chars get stuck in some state to be able to restart the match without quitting the same Arcade lineup of enemies
OK Jesuszilla told me that the option is implemented I didn't know, it is in system.base.def
; If custom menu is not declared, following menu is loaded by default:
menu.itemname.back = Continue
menu.itemname.menuinput = Button Config
menu.itemname.menuinput.keyboard = Key Config
menu.itemname.menuinput.gamepad = Joystick Config
menu.itemname.menuinput.spacer = -
menu.itemname.menuinput.inputdefault = Default
menu.itemname.menuinput.back = Back
menu.itemname.commandlist = Command List
menu.itemname.characterchange = Character Change
menu.itemname.exit = Exit
; Unassigned menu items:
;menu.itemname.reset = Round Reset
;menu.itemname.reload = Rematch
So I just needed to take the Unassigned menu items and add the two menu items under [Pause Menu] of my System.def
Yes works
And if feature 2 is added to restart match I think then there will be no need to have PC keys set as the buttons on Android.
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