Feature Request: Support for alternate rendering meshes (e.g., Spherical) for Explods/Sprites #3791
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Bur4ko
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Feature Request
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The team was discussing particles in the future. EDIT: |
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I would like to suggest adding the ability to change the mesh used to draw a sprite.
Instead of always drawing the SFF sprite on a flat quad, it would be amazing to have an optional parameter in
Explod(or via a new dedicatedsctrl) to select a different primitive mesh. For example:mesh = sphereormesh = cylinderAll reactions