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Water Optimisation 0.0.7
Water Optimisation v0.0.7
- 🛡️ Fixed diagnostics fluid-timing state after toggling the diagnostics HUD during a sampled tessellation.
- 🛡️ Made reduced-face support target-aware so Minecraft 1.21.1 safely falls back when the reviewed renderer hook is unavailable.
- ⚡ Short-circuited the 1.21.1 source-water probe on visible top faces and reused its mutable neighbor position.
- 📊 Added fast-path hook observability to the diagnostics HUD.
- 🧹 Removed the unused fallback-logging setting and migrated it out of existing client configuration files.
- 🛠️ Reflowed the preset screen after profile changes and removed an Advanced-screen footer overlap source.
- ✅ Added target-specific artifacts for Minecraft 26.2 and 1.21.1; remote tests, privacy audits, client-only audits, and packaging passed.
- 🎮 Kept the mod client-only: no gameplay, world simulation, networking, or server behavior changes.
The FPS impact remains hardware- and scene-dependent. Reduced Water Geometry is experimental and remains opt-in; compare the same warmed water-heavy scene with the option enabled and disabled.