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A dedicated "Easy Sort" category in the vanilla Controls > Key Binds
screen, and a new, separately configurable "Sort Container" keybind
(unbound by default - "S" is movement, so there's no safe default). The
existing "Sort Inventory" keybind (default R) now lives in the same
category instead of being lumped into vanilla's "Inventory" section.
Fixed
Both platforms: the sort keybinds never actually fired while a
container or inventory screen was open - the one situation they're meant
to work in. Root cause: vanilla only calls KeyMapping.click() (which
backs KeyMapping.consumeClick()) when Minecraft.screen == null; it's
never called while any screen is displayed, so the previous per-tick consumeClick() poll could never detect the keypress. Fixed by hooking the
per-screen keyboard event directly instead: Fabric's ScreenKeyboardEvents.afterKeyPress, NeoForge's ScreenEvent.KeyPressed.Post. Both keybinds keep their existing scoping -
Sort Inventory on any container screen, Sort Container only on a supported
one (chest, shulker box).
Changed
The S/Q/R/G/I in-screen button glyphs now render at 0.75x scale
instead of full font size, reading less cramped inside the 10px buttons.