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Terminal Output
On launch, EDLD preloads the current journal, bootstraps mission state, then prints a session summary:
==========================================
▶ MONITORING ACTIVE
CMDR MERRICK CALBRUIN
Type-10 Defender | Solo
Expert +56%
A. Lavigny-Duval Rank 22 (152,198 merits)
Bhutatani
Stack: 386.32M (18/20 complete, 2 remaining)
==========================================
Conditional lines appear only when the relevant data is available:
| Line | Condition |
|---|---|
| Powerplay allegiance | Only when pledge is active |
| Location | Only when star system is known |
| Stack | Only when massacre missions are active |
| Credits / Cargo / Fuel | Only when the value is known at startup |
| Fleet Carrier | Only when a carrier is on file |
Launch banner printed to terminal on startup
EDLD prints timestamped event lines to the terminal. Each line carries a fixed-width sigil indicating event category and urgency. When running the Textual dashboard, terminal output is suppressed and the dashboard's blocks receive the same events.
[14:23:07] * KILL Anaconda [Bhutatani Partnership] +4 [30.25M cr]
[14:31:44] * MISS Accepted massacre mission (active: 12)
[14:38:00] ~ SUMM Session Summary: ...
[14:55:12] !! ATCK Under attack by security services!
| Prefix | Meaning |
|---|---|
!! |
Critical — immediate threat or loss |
! |
Warning — degraded state or alert |
* |
Active event — kill, mission change |
^ |
Damage / defensive event |
+ |
Gain — reward, merit, fuel |
~ |
Summary / periodic report |
- |
Status / informational |
> |
Navigation / movement |
| Tag | Event type |
|---|---|
KILL |
Bounty or faction kill bond awarded |
MISS |
Mission accepted, loaded, completed, or abandoned |
SUMM |
Session summary (periodic or on demand) |
ATCK |
Under attack by security services |
WARN |
Inactivity or kill rate alert |
SCAN |
Cargo scan, security scan, or outbound scan |
SHLD |
Shield state change |
HULL |
Ship hull damage |
DEAD |
Ship or fighter destroyed |
SLF |
Fighter launched, damaged, or destroyed |
FUEL |
Fuel level notification |
MERC |
Powerplay merits earned |
SHIP |
Ship loadout change |
INFO |
Session start, CMDR info, menu/quit events |
JUMP |
Supercruise entry or FSD jump |
DROP |
Dropped at destination (RES or CZ) |
TERM |
Session management ended the game |
CAPI |
Frontier sign-in for the Companion API expired |
CRGO |
Cargo jettisoned |
CARR |
Fleet carrier: jump scheduled, canceled or completed, cooldown over, upkeep short |
ROUT |
Route checks — permit locks, a tank that runs dry, a dry stretch, the wrong target, a re-plot |
SURV |
Arriving at a survey stop: what is left to do there |
EXPL |
Exploration callouts — an undiscovered system, a world first mapped, untrodden ground, a targeted system never reported; unsold discoveries scanned by someone else |
BIO |
Exobiology callouts — a genus new to your codex here, clear to sample, a sample run left unfinished |
MINE |
Mining callouts — a prospected rock you watch for, a motherlode, the ring, the hold filling, no limpets aboard |
AUTO |
What auto honk and the next-stop plot did, or why they did not |
BKUP |
Journal backups |
EDSM |
Gaps found and filled in the EDSM flight log |
Posted at :00, :15, :30, and :45 of every hour while at least one activity provider reports data — to the terminal / dashboard and optionally to Discord. None is posted while output is paused after Not in game (below).
Session Summary
Duration: 2:14:33
Combat
Kills: 67 | 29.9 /hr
Bounties: 5.61M | 2.50M /hr
Exploration
Distance: 7 jumps | 175 ly
Bodies scanned: 16 | 2.36M
Missions
Completed: 3 | 397.6k credits
PowerPlay
Merits: 1,072 | 478 /hr
Values right-align and the | delimiter is column-aligned across all rows. Each section appears only when that activity type has data for the current session. Summaries accumulate across the full session — each one shows the running total, not just the last interval.
The summary fires on the first qualifying quarter-hour tick after EDLD starts, then repeats on every subsequent :00/:15/:30/:45 boundary.
Whether each part of it is printed, sent to Discord, or sent with a ping is set
by the Periodic* keys under [LogLevels]:
PeriodicKills, PeriodicFaction, PeriodicCredits and PeriodicMerits.
The same summary as posted to Discord
When the game has been closed, or left at the main menu, for 15 minutes (and
EDLD has been running for at least 5), one line says so — Not in game: Elite Dangerous client not detected or … Player at main menu — to the
terminal and, at your highest notification level, to Discord. After it EDLD
says nothing more on either: no repeat of the alert, no periodic summaries, no
event lines. Output resumes when you load into the game again (LoadGame), or
when EDLD is restarted. The dashboards, the overlay and EDAM go on showing the
last known state throughout.
Getting Started
Guides
Reference
- Automation
- Building
- Configuration
- Dossier
- Edcars
- Exploration Exobiology Plan
- Licensing
- Mission Bootstrap
- Privacy
- Roadmap
- Server
- Signing
- Startup
- Streamer Stats Overlay
- Surface Survey
- Terminal Output
- Theming
Releases