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Animations
Darien Gillespie edited this page Jan 7, 2023
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15 revisions
Animation names in JEMs are important. If your animation names do not match the expected names, your animations will not run. This page will describe the general animations that are included for all mobs as well as specific animations for every mob that has extra animations beyond these shared ones.
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death- Animates the mob dying (replaces the Vanilla falling over animation) -
hurt- Animates when the mob takes damage -
idle- Animates while the mob is standing still -
walk- Animates while the mob is moving on land -
swim- Animates while the mob is moving on water
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aggressive- Animates when the Zombie is aggressive towards an enemy (Vanilla raises the arms) -
aggressive_hurt- Animates when the Zombie is aggressive and hurt; doesn't control any of the bones thataggressivedoes so that they can play at the same time; essentially thehurtanimation minus any bones thataggressivecontrols -
aggressive_idle- Animates when the Zombie is aggressive and idle; same asidleminus the bones thataggressivecontrols -
aggressive_walk- Animates when the Zombie is aggressive and walking; same aswalkminus the bones thataggressivecontrols
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aggressive_melee- Animates when the Skeleton is not holding a bow and is aggressive -
aggressive_bow- Animates when the Skeleton is holding a bow and is aggressive -
aim- Animates when the Skeleton is drawing back the bow -
aggressive_hurt- Animates when the Skeleton is aggressive or aiming and hurt; same ashurtminus the bones any of theaggressiveoraimanimations control -
aggressive_idle- Animates when the Skeleton is aggressive or aiming and idle; same asidleminus the bones any of theaggressiveoraimanimations control -
aggressive_walk- Animates when the Skeleton is aggressive or aiming and walking; same aswalkminus the bones any of theaggressiveoraimanimations control
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walk_neutral- Animates when the Spider is walking and neutral towards players (e.g. during the day) -
walk_hostile- Animates when the Spider is walking and hostile towards players (e.g. during the night)
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swell- Animates when the Creeper is swelling up to explode
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attack- Animates when the Iron Golem attacks an entity -
attack_hurt- Animates when the Iron Golem is attacking and hurt; same ashurtminus the bonesattackcontrols -
attack_idle- Animates when the Iron Golem is attacking and idle; same asidleminus the bonesattackcontrols -
attack_walk- Animates when the Iron Golem is attacking and walking; same aswalkminus the bonesattackcontrols