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Darien Gillespie edited this page Jan 6, 2023 · 17 revisions

The majority of model design is entirely up to the user. The only thing worth noting about general models is that this mod is handled entirely on the client side. As such, things like hitboxes will not be changed from what they are in Vanilla. You should do your best to keep this in mind when designing models and try to keep them constrained to the vanilla sizes.

There are two special features of JEMs models that are important: Item Rendering and Armor Rendering. In order for your models to render held items in their hands or armor on their bodies, specially-named bones must be included in your model as detailed in the following sections.

Item Rendering

In order to render items, mobs must have two specific bones (one for each item). The right hand item must be a bone named rightitem. This bone should be a child of your arm bone to make sure that the item follows any animations, though this is not required. Similarly, the left hand item must be a bone named leftitem. Again, it is suggested that this be a child bone of your arm. Once these bones are added, item rendering will be handled automatically in-game for any items the mobs hold. If you want to tweak the positioning of these items, simply move the positions of these item bones.

Armor Rendering

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