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Textures

Darien Gillespie edited this page Jan 7, 2023 · 4 revisions

Glow Layers

Including a glow layer for an entity variant is as simple as adding a single texture file. Add a texture file with the parts you want to glow to the same directory as the texture the layer is for with the filename of <baseTextureName>_glow.png and the system will use that as a glow layer for any mobs using the <baseTextureName>.png file as its texture.

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