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v0.14.0 — vanilla body, keep cards (mixed mods)
Added — "vanilla body, keep cards" for mixed character+card mods (config-only; UI to follow)
Mixed mods that bundle a character reskin and custom card art (e.g. ATA IronClad, a RitsuLib/Lance-based mod) can now keep their card art while reverting the character body to vanilla — a state that was previously impossible (the only options were "full mod skin" or "mod off").
- Add a mod id to the new
_vanilla_body_modskey inskin_choices.json, e.g."_vanilla_body_mods": ["ATA_IronClad"]. - SkinManager keeps the mod's DLL loaded (so its cards stay) and mounts a small generated overlay — after the mod's pck — that re-points the mod's own character scene/image paths back to the vanilla base game. Card art paths are left untouched.
- Non-destructive: the mod's files are never modified. The overlay lives under
user_data/Sts2SkinManager/overlays/and regenerates each boot. - No dedicated UI yet — a "vanilla body (keep cards)" toggle on the Character Select panel is the planned follow-up (mirrors how EventArt shipped backend-first in 0.13.0).
Fixed
PckFileExtractorcan now read large packs (SlayTheSpire2.pck, 15k+ entries) by trusting the v3 header directory offset before the 512 KB tail-scan.
Full details in CHANGELOG.md.
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