## v5.4.2.4 // Navigation in Motion
v5.4.2.4 // Navigation in Motion
Release Date: 2026-Sep-06
- Rebuilt the Navigation HUD animation catalogue as Elite-inspired holographic instruments: bowed supercruise wakes, local-drive coils, a hypercharge aperture, a faceted witch-space tunnel, settling arrival acquisition and cooling fins. Kept the smooth state transitions, readable centre labels and journal/Status-driven state selection.
- Added distinct FSS spectra, DSS probe arcs, galaxy/system/orrery displays, planetary glide corridors and ascent/descent instruments, docking pads, station/carrier silhouettes, cockpit panels and hazard signatures. Replaced the old repeated scene drawings rather than layering more effects over them.
- Gave Rhino, Scarab, Scorpion, Nomad, fighter and on-foot states their own holographic geometry, with smoothed planetary altitude/gravity response and ship-side accents. Arrival and vehicle boarding/departure settle after a single pass instead of endlessly repeating the manoeuvre.
- Corrected static or barely visible idle effects across station, docked, landed, hold, handbrake, target, carrier and cockpit-panel states. Added visible housing/entrance lighting, stabiliser sweeps and confirmation circuits that keep settled states animated without moving parked vehicles or replaying handoffs.
- Improved 30 FPS pacing, removed fractional-speed loop snapbacks across indicator states, smoothed telemetry changes and interrupted transitions, and paused hidden canvas rendering while retaining live updates. Preserved themes, ship artwork and reduced-motion support.
- Reworked the Asteroid Field indicator into layered, shaded low-poly rocks with slow tumbling, depth-dependent drift and subtle debris around the ship. Stable geometry and faded crossings avoid loop jumps while preserving the readable state label and existing journal detection.
- Corrected the Planet Waypoint compass helper window to use the same invisible, taskbar-hidden setup as the other HTML overlays.
- Raised Fleet/Squadron Carrier overlay labels and values to the Navigation HUD's readable font sizes, with wrapping route details and roomier logistics metrics to avoid clipping.
- Replaced the single overwritten carrier record with profile-aware personal and Squadron Carrier records keyed by journal CarrierID. Each carrier now retains its own location, fuel, cargo capacity, jump state, expedition route, notes and Discord transitions, with a clear Carrier Command selector and gap-free card layout.
- Removed the Carrier overlay's misleading
NEXT JUMP / READY TO PLOT JUMPblock when the selected carrier has no plotted jump, destination note or pending expedition stop.