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v5.5.1.6 // Overlay switches in the header, Codex flags, survey count fix

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@insert3coins insert3coins released this 02 Oct 23:43
· 13 commits to master since this release

v5.5.1.6 // Overlay switches in the header, Codex flags, survey count fix
Release Date: 2026-Oct-03

  • New overlay switches in the command deck header, next to your commander name, on every page:
    • OVERLAYS hides every overlay for now, and shows them again (the same as the show/hide-all hotkey). Each overlay keeps its own setting underneath.
    • One switch per overlay turns it on or off, the same as its switch in Overlay Studio, so a panel you only need now and then is one click away without a hotkey.
    • On a narrower command deck the per-overlay switches open from PANELS, so the header's readouts keep their room.
      Thanks to CMDR Nyx Evera for the idea.
  • New Codex flags for Survey Operations. A filled yellow flag marks a species you've never logged in your Codex; an outline flag, one you've never logged in this galactic region. They sit beside each possible species, and on the variant you're sampling where you first logged it. A genus the DSS found, with no species predicted, is flagged only when none of its species is logged. They're built from your whole journal history, per commander, and work in any game language. Off by default: turn on Codex flags in Overlay Studio under Survey Operations. Thanks to CMDR Payden for the idea.
  • Fixed a finished system survey showing one body still to go (such as 33 / 34). Mapping a planetary ring with probes logs a "bodies discovered" event, and Void Compass added that to a body count the game had already given. Now the game's own count stands once the system has been honked or fully scanned, live and when the cache is rebuilt. Honking a system that's stuck one short puts it right.