This release updates XeLL to 1.3.2.10 and brings the following improvements:
- Fix for
xellGetSleepModereturning incorrect value forminimumIntervalUs: previously the value was reported in nanoseconds - Fix for a memory leak on non-Intel GPUs, which can be triggered when the application stops calling
Presentwhile still using XeLL and recording markers - Better Streamline compatibility: XeLL will automatically unwrap Streamline proxy passed to
xellD3D12CreateContext, previously this would have lead to a crash later during the session
Important
If your code is relying on minimumIntervalUs returned by xellGetSleepMode, make sure to account for the units change
Note
For improved stability, we highly recommend using native D3D12 objects instead of proxies when possible.