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Optimize Scene Loading for Frame Stability and memory usage#31
Merged
xinkai-jiang merged 4 commits intomainfrom Nov 8, 2024
Merged
Optimize Scene Loading for Frame Stability and memory usage#31xinkai-jiang merged 4 commits intomainfrom
xinkai-jiang merged 4 commits intomainfrom
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juliushaag
commented
Nov 6, 2024
- Images were previously loaded double
- meshes and textures are now directly created after loading, no need to save the intermediate data
- Scene loading now runs in a separate thread, so the editor / application does not freeze during usage
- Removed intermediated data storage - create meshes and textures before the scene - reimplemented caching - loading the scene now runs in a seperate thread
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