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Optimize Scene Loading for Frame Stability and memory usage#31

Merged
xinkai-jiang merged 4 commits intomainfrom
fix/optim
Nov 8, 2024
Merged

Optimize Scene Loading for Frame Stability and memory usage#31
xinkai-jiang merged 4 commits intomainfrom
fix/optim

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@juliushaag
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  • Images were previously loaded double
  • meshes and textures are now directly created after loading, no need to save the intermediate data
  • Scene loading now runs in a separate thread, so the editor / application does not freeze during usage

- Removed intermediated data storage
- create meshes and textures before the scene
- reimplemented caching
- loading the scene now runs in a seperate thread
@xinkai-jiang xinkai-jiang merged commit de7b00b into main Nov 8, 2024
@xinkai-jiang xinkai-jiang deleted the fix/optim branch December 29, 2024 14:54
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