This project requires:
- OpenGL 3.3 or later
- openFrameworks 0.12.0
This project represents our first attempt at creating a graphics engine using shaders written in GLSL. It integrates the use of textures, materials, and lighting.*This project started from a school project.
We have used several external resources for this project:
The textures used in this project come from Polyhaven's website.
We have used geometries provided by openFrameworks.
We have used the following addons:
- ofxAssimpModelLoader
- ofxGui
- ofxRayTracer
We were inspired by shaders from the following Git repositories:
- ShadersLibrary by leozimmerman
- ofxRayTracer by edap
- ofxShadersFX by Scylardor
Here are some examples of the shaders in action:


