v0.1.0
This is the first public release of OpenMobile. All 16 plugins are available as separate source downloads for Unreal Engine 5.8.
The collection includes AdMob ads, haptics, sensors, device information, permissions, and photo picking for Android and iOS. The gameplay plugins have Blueprint nodes and C++ APIs. Core and Permissions provide shared C++ services.
Installing the plugins
You'll need Unreal Engine 5.8 and a C++ toolchain to compile these, even if your gameplay is written in Blueprints.
Download OpenMobileCore first, then the features you want.
- Sensors needs OpenMobilePermissions too.
- For AdMob, download OpenMobileAds and OpenMobileAdsAdMob.
- Every mediation adapter needs Core, Ads, and AdMob.
- Each haptics integration needs Haptics and Core. The Gameplay Abilities integration also uses Unreal's built-in Gameplay Abilities plugin.
Extract the ZIPs into your project's Plugins folder. Merge their shared OpenMobile folder and keep the folder layout as supplied.
The README has the download links, build requirements, and installation steps.
Download contents
The ZIPs contain the plugin source, resources, and bundled iOS SDKs where needed. The source matches the v0.1.0 tag. Each ZIP includes the MIT license, and SHA256SUMS.txt lists the checksums for the downloads.
These packages still need to be built with your project and checked on the phones you support.
License
OpenMobile code uses the MIT license, copyright 2026 Ishtmeet Singh. You can also download the license separately. Bundled third-party SDKs keep their own licenses.