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0.7.0
- Effects run on the GPU: 177 of 183 effects now render as shaders — every
keyer, distortion, transition, blur, noise, stylize, interior layer style,
particle generator and the auto colour corrections. Video with effects or
motion tracks plays at full speed instead of dropping to a per-frame CPU
bake, and a "cpu fx" row in the viewport HUD shows the six that still bake
(Vegas, Numbers, Timecode, Audio Spectrum, Audio Waveform, Lightning).
Noise- and particle-based effects keep their controls and density but land
in a different random arrangement than before. - Camera verbs (Layer ▸ Camera): Create Orbit Null, Set / Link Focus
Distance to a layer or to the point of interest, and Look at Selected / All
under View ▸ Viewport ▸ 3D View. New lights bring an Ambient Fill so the
unlit side of a 3D object is no longer black. - Layer ▸ Time: reverse, freeze frame, time-remap enable, and stretch
commands on the selected layers. - Smoother 3D handling: dragging a 3D object, camera or light no longer
shows the gizmo moving ahead of the object; the 3D Rotation and Orientation
rows all edit their values. - Puppet: tighter outline meshes on character cut-outs, bend pins that keep
a rigid core and let the mesh solve the transition, and pins placed on a
posed character land where you clicked. - Bug batch: tracker overlay no longer reads as broken video, Character
panel typography (case, small caps, super/subscript, scale, baseline,
stroke) renders, one-sided keyframe navigators on every property row,
Library duplicates removed, Media Browser file picking, channel views
(R / G / B / Alpha) and the frame cache now agree, Lottie trim paths and
animated SVG first frames import correctly, Preview panel controls work. - UX batch (from
docs/UX_UI_IMPROVEMENT_PLAN.md): design tokens with a
density tier and high-contrast theme, native menus generated from one model,
a docked Export panel, progress toasts with a job tray, mixed-value
multi-select editing in the inspector, camera bookmarks, snapshot / wipe
compare, timeline auto-follow, markers, lift / extract / ripple, and a
faster playhead clock.
Installers below: Windows .exe and macOS .dmg. Installed apps pick this version up automatically once published.