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0.8.1

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@github-actions github-actions released this 10 Sep 12:49
· 56 commits to main since this release

Premation 0.8.1

A big one for 3D: lights, cameras and effects now behave the way you'd expect from After Effects — plus Deep Glow, Energy Beam, Particles v2 and Plexus.

3D lighting that behaves

  • Adding a light no longer shows a phantom second light. The automatic Ambient Fill is now an even lift across the frame, and its icon only appears while it's selected.
  • New 3D layers respond to lights and shadows straight away.
  • A light sitting between two layers no longer breaks shadow-map shadows; unticking Cast Shadows turns the shadow map off too; 3D solids cast shadows in both shadow modes.

Cameras you can direct

  • Camera Options and Light Options in the timeline — Zoom, orbit, point of interest, depth of field, intensity, cone and shadow dials, all keyframeable from there.
  • Look through any camera: the View menu and every 2-up / 4-up pane list each camera by name.
  • Layer ▸ Camera ▸ Distribute Layers in Z spreads your layers in depth for instant parallax, without changing the framing.
  • A Camera preset folder: Push In, Pull Out, Orbit Sweep, Drift Parallax, Dolly Zoom and Handheld.
  • Layer ▸ New ▸ Camera… / Light… open their option dialogs (Ctrl+Alt+Shift+C / L), and new cameras and lights are numbered.

Effects on 3D layers

  • Glows, blurs, beams, light rays and lens flares are no longer clipped at a 3D layer's edge.
  • Levels, Curves, Posterize, Exposure, Lumetri and the colour effects now reach extruded shapes, 3D primitives and imported glTF models — gradient-filled extrusion walls included.
  • Nested comps in 3D: a composition placed as a layer renders its 3D through its own camera and lights — real depth, lighting and shadows.

New effects and tools

  • Deep Glow — a physically based glow with a tight core and a long tail.
  • Energy Beam — a Saber-style beam along a mask path, a text outline or a line, with twenty presets (Lightsaber, Neon, Electric Arc, Plasma…). Lightning can follow a mask path too.
  • Particles v2 (sphere emitters, drag, ramps, sub-emission, streaks, sprite sheets) and Plexus point-and-line networks.
  • Height displacement, a second shadow-mapped light, and Cryptomatte ID mattes from EXR.
  • Tracking & masks: Write-on and Vegas follow a (tracked) mask path, draw around an object to get a mask, and the Object Matte model now ships with the app.
  • Motion blur is sized by how far the whole silhouette moves, so spins and flips no longer strobe.
  • Paste SVG straight from Illustrator; the render queue resumes after a relaunch; 18 more After Effects effects and 20 more effect presets.

Full list in CHANGELOG.md.

Refreshed interface

  • New styling for buttons, inputs, sliders, switches, tabs and accordions.
  • Properties panel: property search, header actions, a 3×3 anchor-snap grid and presets on Transform and Appearance. Effects now live in the Effect Controls panel.
  • Assets panel toolbar: New Folder, add to composition or at the playhead, Interpret Footage, New Composition from Footage.
  • Toolbars scroll sideways when a panel is narrow.

Installing

Windows: this build is not signed. SmartScreen will show "Windows protected your PC" — choose More info > Run anyway.

macOS: this build is not signed or notarized. macOS will refuse to open it on first launch. Go to System Settings > Privacy & Security, find the blocked app, and choose Open Anyway. Control-clicking the app does NOT work on macOS Sequoia or later.