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FDTD_simulation

SLIT_1_2_3

Diffraction theory. (Huygens–Fresnel principle)

  1. choose slintn = 1 for diffraction
  2. slintn = 2 for spatial coherence (Young's Double slit_simulation)
  3. slintn = 3 for grating grooves with 3 slits

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Name Output
Diffraction youngs
Diffraction2 youngs
Diffraction3 youngs

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