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Releases: isundahl/LLM_Plugin

Local Multimodal LLM v0.1.0-beta

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@isundahl isundahl released this 13 Aug 12:42

Local Multimodal LLM for Unreal Engine 5.8

First public beta from Ian Sundahl / Volley Studios. This release provides private, offline character dialogue with a native llama.cpp LLM runtime, Parakeet speech recognition, Pocket TTS, multi-character sessions, relationship context, dialogue routing, guarded streaming, and constrained Unreal tool calls.

Recommended download

  • Starter Core (Win64): recommended default; includes CPU and Vulkan backends plus Gemma 4 E2B, Parakeet, Pocket TTS, and four starter voices.
  • Starter NVIDIA (Win64): includes the same starter stack plus the CUDA backend and NVIDIA runtime dependencies.
  • Starter Model Pack: models and voices only, for users who already have the plug-in runtime.

Download every .partNNN file for one package, Reassemble-And-Extract.ps1, and its matching Extract-Starter-*.cmd file into the same directory. Double-click the matching extraction command. Use RELEASE_ASSET_SHA256SUMS.txt to verify downloads.

Status and limitations

  • Beta release targeting Unreal Engine 5.8 on Win64.
  • Core was compiled and validated through an isolated clean-project Shipping workflow on the development machine.
  • CUDA, Vulkan, and CPU backends are bundled, but separate physical-machine certification remains outstanding.
  • Vision/mmproj integration is available as a development feature, not part of the starter path.
  • Chatterbox and NeuTTS adapters remain optional/experimental and are not included in the starter model pack.

See the included README, documentation, licenses, notices, and attribution files before redistribution.