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Adding a maximum and a default amount when choosing items to buy
Removing function to give items back to player after cancelling place obj action (if item is set to consume = 0 in ox_inv items.lua, will not be remove, and will be removed by the script only when placing the object, edited in sv_processing.lua line 409)
Removing function to give items back to player after cancelling place obj action (if item is set to consume = 0 in ox_inv items.lua, will not be remove, and will be removed by the script only when placing the object, edited in sv_processing.lua line 409)
Changed line 409, stored back to using it.removeItem even if using ox_inv Because it should remove the item HERE now, after usage, since it's not being remove on automatically from ox_inv on direct usage (consume = 0)
Creating an SQL file to make the db upload easier
Multiple updates
- Remove Bridge - Implement it_bridge Resource - Update Notifications - Update TextUI - Update Version Check message - Bump Version - Moved some functions
- Update Config - Fix moneyType bug
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v1.4.0
This update implements it_bridge and fixes bugs regarding to ox_inventory and ND_Core and everything else!
IMPORTANT
If you are using ox_inventory please update all it-drugs items!
You can find the new list in the docs:
https://docs.it-scripts.com/it-drugs/installation#items-for-it-drugs
Also you have to update your database please execute these commands:
Make also sure that the name of the it-drugs folder ist it-drugs
Files to change:
(You have to replace your config.lua)
Bug Fixes
Changes