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Releases: itinfra7/asylum-windows-godot

Asylum for Windows (Godot port) 1.0.0

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@itinfra7 itinfra7 released this 16 Oct 02:00

First release of the Windows port of Asylum (Andy Southgate, 1994), based on SDL Asylum and running on Godot Engine 4.7.2.

Install

Download asylum-windows-godot-1.0.0-windows-x86_64.zip, extract it anywhere and start Asylum\Asylum.exe. Nothing is installed: settings, high scores and the saved position are stored in userdata\ next to Asylum.exe.

Requirements: 64-bit Windows 10 or later, and a graphics driver with OpenGL 3.3 support.

Highlights

  • The original game with its unchanged data: the mental zones Ego, Psyche and Id
  • Display modes Windowed, Borderless and Full Screen; F11 or Alt+Enter switches between the window and full screen
  • Window aspect ratios 4:3, 16:10, 16:9 and 21:9 with every standard resolution that fits the monitor
  • Scale 1.0x to 3.0x: a higher scale raises the internal resolution and shows more of the game world
  • The picture always fills the window or screen, without black bars or plain stretching
  • Smooth Motion (interpolation of the 50 Hz game logic) and Vsync options
  • English, Korean and Simplified Chinese
  • Rebindable keys, gamepads, and the mouse in menus

See the README for controls and settings, and docs/PORTING_NOTES.md for every difference from the original.

Package

Asylum.exe (the lean Godot 4.7.2 export template from tools/build_template.ps1 with the game data embedded), asylum_gdext.dll, README.md, LICENSE.txt, THIRD_PARTY_NOTICES.md and licenses/.

SHA-256: 88838ec502dbd592c009e7fee1f71e0055124ea941c889e7cc222a2837cc7f1f

License

GPL-3.0-or-later. The original game data is in the public domain, the fonts are licensed under the SIL Open Font License 1.1, and the third-party components under the terms listed in THIRD_PARTY_NOTICES.md. This release is built from the tag v1.0.0.