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Releases: itsloopyo/cyberpunk-2077-headtracking

Cyberpunk 2077 HeadTracking v1.4.5

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@github-actions github-actions released this 03 Oct 10:19

What's Changed in v1.4.5

  • feat: free look with a marker, and leaning in reaches the sights at any zoom

Cyberpunk 2077 HeadTracking v1.4.4

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@github-actions github-actions released this 02 Oct 22:54

What's Changed in v1.4.4

  • fix: stop the weapon jumping in size when aiming down sights

Cyberpunk 2077 HeadTracking v1.4.3

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@github-actions github-actions released this 02 Oct 11:24

What's Changed in v1.4.3

  • fix: deploy, uninstall and fingerprint every installed copy of the game

Cyberpunk 2077 HeadTracking v1.4.2

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@github-actions github-actions released this 01 Oct 09:47

What's Changed in v1.4.2

  • fix: keep weapons attached to hands during aiming and scanning

Cyberpunk 2077 HeadTracking v1.4.1

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@github-actions github-actions released this 30 Sep 00:08

What's Changed in v1.4.1

  • fix: keep legacy defaults alive while registering import keys

Development build 1.3.3-nightly.20260923.f45c62c

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@itsloopyo itsloopyo released this 23 Sep 09:22

Development build - buggy but playable, not release-quality. Expect rough edges.

Automated build of in-progress work. The mod is open source and free; this prebuilt is a convenience. To install manually: download the installer zip below, extract it, and run install.cmd. The nexus zip is the same build laid out to extract straight into the game folder.

Version: 1.3.3-nightly.20260923.f45c62c
Commit: f45c62c
Built (UTC): 2026-09-23T09:21:49Z

SHA-256:
HeadTracking-dev-installer.zip: 4b36e3bb57cf0bb4dd2b9e764961f1aaedcca118ac158ae8ae59206bdb09fde3
HeadTracking-dev-nexus.zip: 38a99d139b1d4e63c13a13200177390e70282c493259c02526c86b213811e4c9

Cyberpunk 2077 HeadTracking v1.3.3

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@github-actions github-actions released this 28 Aug 15:22

What's Changed in v1.3.3

  • Performance and stability improvements

Cyberpunk 2077 HeadTracking v1.3.2

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@github-actions github-actions released this 28 Aug 15:22

What's Changed in v1.3.2

  • perf: cut the dead ricochet channel and the per-call hot path work

Cyberpunk 2077 HeadTracking v1.3.1

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@github-actions github-actions released this 26 Aug 20:42

What's Changed in v1.3.1

  • Performance and stability improvements

Cyberpunk 2077 HeadTracking v1.2.0

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@github-actions github-actions released this 25 Aug 09:42

What's Changed in v1.2.0

  • feat: add experimental head tracking in the vehicle chase camera
  • feat: put both halves of the mod in one log beside the game EXE
  • fix: keep smart weapon lock brackets on their targets
  • perf: stop the CamPropagator and AimProvider heartbeats repeating a dead line
  • fix: publish rotation when the tracker sends no position, and name the CET gate in the log
  • fix: keep head roll absolute through aim down sights