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Releases: itsloopyo/firewatch-headtracking

Head Tracking for Firewatch v0.1.1

07 Jun 19:36

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What's Changed in v0.1.1

  • fix: fail fast in ASI dev-deploy when the game is running
  • reframework: strip VR runtime DLLs on install for flatscreen mode
  • reframework: cache GetValue method and avoid per-call heap in ArrayGetValue; data: add BioShock Infinite
  • uninstall: remove reframework_revision.txt marker dropped at game root
  • install: render MOD_CONTROLS multi-line via percent expansion
  • Add YAPYAP to games.json
  • feat: add HeadTrackingSession and expand C++ core with RE Engine, Unreal, and tracking-session modules
  • powershell: write state file BOM-less so Lopari JSON parser accepts it
  • feat: aim projection, reframework/unreal hooks, input/logging hardening, games
  • feat: live smoothing, position Z fixes, nightly release channel
  • feat: add Mass Effect Legendary Edition to games catalog
  • fix: restore il2cpp camera position by undoing applied local delta
  • feat: expand games catalog, fix unicode games.json read, stage launcher manifest
  • feat: add Pacific Drive to games catalog
  • feat: add Homeworld: Remastered Collection to games catalog
  • feat: add manifest-mode installer validator and ASI loader subdir support
  • fix(udp): set SO_REUSEADDR so the receiver reclaims its port on relaunch
  • feat(loader): authenticate GitHub API requests via env token when present
  • feat: migrate to launcher-manifest.json and game-free CI build
  • feat(games): add R.E.P.O. detection data
  • powershell: stop redirecting git stderr in Invoke-VersionCommit

Head Tracking for Firewatch v0.1.0

12 May 22:33

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