Releases: itsloopyo/firewatch-headtracking
Releases · itsloopyo/firewatch-headtracking
Head Tracking for Firewatch v0.1.1
What's Changed in v0.1.1
- fix: fail fast in ASI dev-deploy when the game is running
- reframework: strip VR runtime DLLs on install for flatscreen mode
- reframework: cache GetValue method and avoid per-call heap in ArrayGetValue; data: add BioShock Infinite
- uninstall: remove reframework_revision.txt marker dropped at game root
- install: render MOD_CONTROLS multi-line via percent expansion
- Add YAPYAP to games.json
- feat: add HeadTrackingSession and expand C++ core with RE Engine, Unreal, and tracking-session modules
- powershell: write state file BOM-less so Lopari JSON parser accepts it
- feat: aim projection, reframework/unreal hooks, input/logging hardening, games
- feat: live smoothing, position Z fixes, nightly release channel
- feat: add Mass Effect Legendary Edition to games catalog
- fix: restore il2cpp camera position by undoing applied local delta
- feat: expand games catalog, fix unicode games.json read, stage launcher manifest
- feat: add Pacific Drive to games catalog
- feat: add Homeworld: Remastered Collection to games catalog
- feat: add manifest-mode installer validator and ASI loader subdir support
- fix(udp): set SO_REUSEADDR so the receiver reclaims its port on relaunch
- feat(loader): authenticate GitHub API requests via env token when present
- feat: migrate to launcher-manifest.json and game-free CI build
- feat(games): add R.E.P.O. detection data
- powershell: stop redirecting git stderr in Invoke-VersionCommit
Head Tracking for Firewatch v0.1.0
First release.