Releases
v0.1.1
Head Tracking for Firewatch v0.1.1
Latest
Compare
Sorry, something went wrong.
No results found
What's Changed in v0.1.1
fix: fail fast in ASI dev-deploy when the game is running
reframework: strip VR runtime DLLs on install for flatscreen mode
reframework: cache GetValue method and avoid per-call heap in ArrayGetValue; data: add BioShock Infinite
uninstall: remove reframework_revision.txt marker dropped at game root
install: render MOD_CONTROLS multi-line via percent expansion
Add YAPYAP to games.json
feat: add HeadTrackingSession and expand C++ core with RE Engine, Unreal, and tracking-session modules
powershell: write state file BOM-less so Lopari JSON parser accepts it
feat: aim projection, reframework/unreal hooks, input/logging hardening, games
feat: live smoothing, position Z fixes, nightly release channel
feat: add Mass Effect Legendary Edition to games catalog
fix: restore il2cpp camera position by undoing applied local delta
feat: expand games catalog, fix unicode games.json read, stage launcher manifest
feat: add Pacific Drive to games catalog
feat: add Homeworld: Remastered Collection to games catalog
feat: add manifest-mode installer validator and ASI loader subdir support
fix(udp): set SO_REUSEADDR so the receiver reclaims its port on relaunch
feat(loader): authenticate GitHub API requests via env token when present
feat: migrate to launcher-manifest.json and game-free CI build
feat(games): add R.E.P.O. detection data
powershell: stop redirecting git stderr in Invoke-VersionCommit
You can’t perform that action at this time.